I must create a system, or be enslaved by another man's. I will not reason and compare: my business is to create.

- William Blake

Showing posts with label nations. Show all posts
Showing posts with label nations. Show all posts

Saturday, October 14, 2023

Cyclic history (I) - The sword & sorcery paradigm of civilization downfall

“Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.” ― Robert E. Howard

There are two popular conceptions of history that I see everyday: I'll call them "progressive " and "conservative", but feel free to correct me if you know better terms. 

"Progressive history" believes society advances (if irregularly), somewhat like technology. There are ups and downs, but there is also a right path to march forward, and those who fail to see that are barbarians "on the wrong side of History". 

"Conservative history" believes History is not a march forward, but a series movements bringing us closer or farther from some center (usually created by a deity). Tradition should be handled with care, and those who fail to see that are degenerates and heretics.

Another possibility is "Regressive history", the belief that everything was better in ancient times. There is some of that in Hinduism, Taoism and the Garden of Eden, but it is not a common perspective of history nowadays. People often see their youth as the golden years, but the medieval period as "the dark ages".

The sword & sorcery paradigm of civilization downfall, found in the writings of Howard, Lovecraft and Moorcock, tells a different story...


“The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents... some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new Dark Age.”
― H.P. Lovecraft

“Barbarianism is the natural state of mankind. Civilization is unnatural. It is the whim of circumstance. And barbarianism must ultimately triumph”
― Robert E. Howard

Within this paradigm, history is cyclical (this is also a theme in Hinduism and Plato, as far as I know.) Cultures go from barbarianism to civilization, but civilization becomes decadent until it destroys itself, returning to barbarianism. 

We could divide this in five stages, as exemplified by Conan characters: savage (e.g., the Picts), barbarian (e.g., Conan and the Cimmerians), civilized (e.g., Aquilonia), decadent (e.g., Stygia) and ruined (extinct societies like Lemuria and Atlantis). I think I read the idea in some old version of RuneQuest first, but it is common in many RPGs.

(Note: it is also possible to have utopia as an alternative to the kinds of societies delineated above - e.g., Satya Yuga, the Garden of Eden, Avalon, etc. This is uncommon in S&S settings; they appears mostly as mythical, distant or extinct places, such as the original home of Yag-Kosha. A PC or even NPC from such origin should be very rare).

Howard seems to favor barbarianism, as mentioned above, but maybe this is because he's telling so many stories from the barbarian point of view (even Conan eventually becomes king of Aquilonia, in a way choosing civilization over barbarianism). 

I prefer to look at it in a cyclical manner: barbarianism will often "ascend" to civilization, but civilization plants the seed of its own destruction

(The Lovecraft quote also explains why: knowledge is dangerous, and too much progress will bring us back to "dark ages". The idea that knowledge/power brings madness/corruption is also common in S&S and dark fantasy in general.)

This is an important point, because it's easy for us to see civilization as the epitome of society. When we think of it in terms of cycles, we can see any position is relative. Each society judges itself superior to others, and see other societies in comparison with their own. Conan sees civilized folks as degenerate already, while someone from a decadent civilization (say, Moorcock's Melniboné) would see Aquilonians (or "the young kingdoms") as ignorant barbarians.

On the other hand, an individual can see its own culture with critical eyes. For example,  you might belong to a decadent culture and denounce its excesses publically. This might turn you into an outcast or pariah.

In addition, cultures are not monolithic. You could have a culture where the elites are incredibly decadent but the poor still try to maintain some decency, for example, or vice-versa. Different groups could exist in the same nation or city. Rulers can preach morals despite living decadent lives, or conversely they can breed corruption in the population while maintaining civilized lives themselves.

Once you break free of this "barbarian is better" or " civilization is better" paradigm, things becomes much more interesting. Instead of good against evil or Law against Chaos, you get meaningful choices and shades of gray. A PC could come from any kind of society (although PCs from savage and ruined ones will be rarer), with pros and cons. 

And we could reflect on demographics, laws, customs, magic and science in each kind of society, for easy and fun world building... 

Which I plan to do soon.

Saturday, August 26, 2017

The Empire of the Dead

Part of the Adryon series.

Artavos was once the greatest empire in the world. Nowadays, even after being reduced to a shadow of they former glory, the Artavians still fancy themselves the most civilized people of the world. They are, indeed, part of a cosmopolitan and literate nation, where many people are welcome and innumerable religions practiced. Gods from foreign lands are worshiped side by side with the Artavian pantheon, and barbarian warriors can rise to some of the highest ranks in the legions.

After all, a man's religion or origin doesn't really matter. They will all die.

Source.
It was the barbarians beyond the borders that first called the Artavians the empire of the dead, when they came marching with endless legions dressed in black armor and carrying heavy shields, with wolves, eagles and skulls in their red standards, to spread peace through endless war.

Physically, the Artavians are shorter and darker than their "barbarian" neighbors. Closely trimmed hair is common in both men and women, specially in the legions. Long hair and long beards are for aristocrats, sibarites and the elderly. Some of the legions paint their faces white. It makes them look like ghosts or skeletons. Since this is sometimes seem within the cities, it might be fashion instead of intimidation.

But the Artavians do not worship Death itself. Well, not exactly. They make no statues of the Pale Lady and ask no blessings in Her name, although they acknowledge and respect Her infinite power.

Mostly, the Artavians worship the dead. They keep masks of their deceased ancestors in their walls, and burn incense to their memory. They study ancient philosophies of forgotten civilizations, and search for wisdom only in the words of the ancients. Their churches are full of cold, black and white statues, and littered with bones, while the sands of the arenas are constantly red and wet.

This doesn't make the Artavian savages. They avoid suffering, and frown on torture. Their highly advanced codes of laws commands that even traitors are killed quickly. They have no executioners or hangmen - a man condemned to death can, and will, be killed by any honest citizen.

If death isn't enough, the punishment is to send the soul quickly to Oblivion, where all will eventually go to disappear. The convict has his name removed from the records, their statues defaced, their memoirs burned and their houses destroyed. Even the relatives are forbidden to honor their names.

Sometimes, the punishment of Oblivion is cast upon a living person, turning it to a soulless non-being. Few survive the ordeal to start their lives in some distant nation. Most prefer to fall on their swords.

Death is not welcome by the Artavians, but is usually not feared as well. Abortion, infanticide, suicide and euthanasia are widespread solutions to such problems as unwanted or malformed children, dishonor and senility.

The Artavians respect the vessels that carry their souls as respectable objects. They do not embalm or venerate them like the serpent worshipers, nor carve cups out of skulls like the barbarians of the Crimson Lands. Corpses are burned or buried, and seldom desecrated, because Artavians abhor disorder and disease. Ghosts and spirits are not part of everyday life, but accepted as natural. In one Artavian island, it is said that the dead come to dance with the living during carnival nights.

Still, the Artavians enjoy life like most other peoples. They like red wine dark bread. They like music, theater and sport, although only lasting works of sculpture and literature are seem as true art, since they transcend death. They are objective and pragmatic, which makes some of their art seem unsophisticated to other people. Their technology is fairly advanced, their tactics excellent, their logistics unsurpassed.

The Artavians enjoy sex and are not ashamed of worshiping fertility deities in the wild during the festivals. An individual life might not be sacred, but the power that creates life is. Marriage is a tool of politics and economics, not love, so both spouses are usually free to pursue their own goals with little regard for fidelity.

And the Artavians do seem to enjoy war. But not really.

There is glory in war, but not much happiness. There is also profit to be had. For all the talk of honor and empire, there are many who believe that Artavian generals are more interested in pillaging other peoples and taking slaves to further their own political status, and little else.

In fact, money, glory, honor and status are all means to one end the Artavians do not usually mention.

There is an old superstition that says that after all is said and done, and all the incense burned, and all the children and their children have forgotten the man that lived behind the cold mask in their halls, so that the spirit will leave all ties to the world... then the Pale Lady herself will stare unto your soul and, if she finds it worthy, will uncover Her eyes so you can stare back - if you have enough courage to avoid looking away - and get a glimpse of the meaning beyond it all, before you march into Oblivion.