I must create a system, or be enslaved by another man's. I will not reason and compare: my business is to create.

- William Blake

Showing posts with label Background. Show all posts
Showing posts with label Background. Show all posts

Saturday, April 29, 2023

Dark Fantasy Basic UPDATE/ERRATA

I am currently running a Dark Fantasy Basic campaign. And it is going great! However, I've changed a few things in my games - the book was written in 2017. I often feel the need to mention this when I recommend DFB.

For various reasons (including my limited skills with InDesign), it is unlikely that I will update the book on DTRPG, although I might write a second edition one day. As always, I'll send a significant discount for people that bought DFB or any of my books (make sure you're getting e-mails from DTRPG).

In any case, here is my current "update/errata".

FWIW, the changes are mostly minor and maybe not strictly necessary (except for the magic part). Some things I'm still playing with - I can't stop trying new stuff... And I think some of them would prove unpopular in OSR circles. 

So, I marked necessary changes with an asterisk; everything else is optional and mostly a matter of taste.

So, here is a comprehensive list. I'll edit it if I remember something else.


- Character sheet*: you can find the one I'm using here. I also added one with six saves if you prefer that.
- Races*: you can find them here... but I sometimes create something on the spot. I'm also trying to write a small PDF on the subject.
- Magic/spellcasting*: I've been using B/X spells, and Spell Points. A MU follows the first column, the cleric has 2/3 of MU, etc. I wrote an entire PDF on magic (Alternate Magic). So, the whole chapter needs updating.
- Starting PCs: Sometimes I start at level 1, with double HP. To make it quicker, choose your primary and secondary skills. Get one tertiary skill on level 2, another on level 3.

Minor changes:
- p. 9 - I'm using a single saving throw nowadays, which requires changing some feats. 
- p. 10. - I use standard arrays instead of rolling [13, 12, 11, 10, 9 ,8].
- p. 10. - I am giving MUs 3+CON HP per level.
- p. 10*. - Five skills per PC instead of 6 (primary, 2 secondary, 2 tertiary).
- p. 12 - When a skill uses more than one ability, just pick the best; it is much easier.
- p. 14*. Extra attack felt too strong in play, so I'd give it a -4 penalty.
- p. 16*. Same for dual welding (-2 penalty).
- p. 24*. I'm giving away fewer feats. MUs get one new spell per level "for free" (these are B/X spells). I was using the table below but ultimately I decided that thieves should get as many feats as fighters, and maybe clerics should be treated as MUs. So, not 100% sure.


- p. 25* - I ditched XP and I'm using milestones now. My system was probably too experimental and cumbersome to begin with.
- p. 40* - Ditch bonus actions and maybe reactions. These were 5e-isms that I didn't need. Some heavy rewriting required because of this.

And... that's about it for now. I'm sure there are many small rulings that I make from time to time, but overall I feel that the book holds up very well, considering I did lots of playing and writing since then. And my players get the system pretty easily, despite playing many system and getting confused by 5e in the past.

Still, if I were to write a second edition, I'd try to improve layout, add more art, add more feats, a few more rules on skills, special circumstances that come up often (identifying magic items), etc. 

I'd certainly add class packages from Old School Feats, more races, and spell systems from Alternate Magic.

Let me know in the comments if there is anything else to fix, if you've been using it in any way, if you prefer my PDFs that are directly compatible with B/X (instead of having my own system), or even if you'd be interested in a second edition.

Saturday, April 22, 2023

100 Dark Fantasy Backgrounds is out!

My new book, 100 Dark Fantasy Backgrounds, is out!

100 Dark Fantasy Backgrounds is a collection of backgrounds for your dark fantasy games. There are no statistics or specific mechanics here; this is mostly a collection of ideas.

Check the PREVIEWS, above, to see some examples!

The first part lists 100 dark fantasy backgrounds with some detail – usually two or three sentences, sometimes more. Most with a tragic or dark twist.

The second part is a single page, adapted from Dark Fantasy Characters, with 80 one-word backgrounds (such as actor, beggar, blacksmith, etc.). These are not specifically “dark”. You can use them to add more detail to your characters’ past or choose one of them instead of the dark fantasy ones. You can ignore part one and combine this with part three to generate your own tragedies – but, again, not all characters need tragedy!

The third part is a tragic events generator, a collection of random tables that can generate thousands of different results. You can use them to create your own backgrounds or to add detail to a background from parts one and two. For example, if you roll the “criminal” background in the first part, you can choose which crime using a random table in the second. Likewise, if you suffered some injustice, you can check this part to find a culprit or to find out how old you were when it happened.

Although this is a systemless book, it is especially suited for medieval dark fantasy games, such as Dark Fantasy Basic.

Saturday, October 08, 2016

Dungeonborn (New 5e Background)

Here is a 5e background inspired by "The Outsider" by Lovecraft, some of Poe’s claustrophobic short stories, a bit of Dumas (The Count of Monte Cristo, The Man in the Iron Mask), Mervyn Peake, Horace Walpole, and this awesome post by Jack Shear. There might be some Fallout in it too. Or Room, although I haven’t watched it or read more than a few pages.

The name was quite difficult to decide upon: “Castle born” sounds like a traditional noble background, something equivalent to “silver spoon”; “Tomb child” sounds vampiric or undead; “Shadow spawn” sounds like something out of the Shadowfell, etc. Of course, you can use any of them if you prefer.

This background is quite close to Sage, with a bit of Hermit, Noble and a Gothic flavor. If you like the idea but dislike the rules I’ve written, use Sage instead.

There are many interesting ways you can use that. A character like Bane, born in a prison, is one possibility; but a D&D version of they guy who spent all of his life in his mom's basement is also viable. Also, Rapunzel, Edward Scissorhands, etc.. A post-apocalyptic survivor like the protagonist of the Fallout games allows you to play the outsider who knows nothing of the current archetype in a fresh way. An artificial being, or a Quasimodo character are some of the possibilities I haven't explored to avoid making it too long.

In any case, here we go. Click here for a good-looking PDF, made with The Homebrewery.com.


Dungeonborn

You were born and raised into the depths of a huge castle, dungeon or tunnel complex. You have lacked nothing - you slept in fine linen, studied in huge libraries, and there was always a friendly hand to feed you. Whose hand is that, you don’t quite know – maybe a servant of your ancient family, or some forgotten creature or undead. You have never seen much of the world outside the walls (or maybe not even the light of the sun), or talked to common people, although you know they do exist somewhere. When you finally got out, you felt alienated from everybody, but also curious and eager to explore.

Inside & out
Why were you kept inside? Who raised you? You can create your own story with your GM or roll in the table below. You might also choose to not know all details beforehand, and find them out during play. Likewise, think of how you got out (did you escaped, reach maturity and was left to fend for yourself, walked away when all servants disappeared, was expelled, rescued by other PC’s), unless the adventure starts while you’re still inside.

1. I was a bastard unwanted by my highborn parents, kept secret to avoid shame.
2. I was abandoned and raised by benevolent spirits.
3. My caretakers were overprotective to the point of insanity, although I didn’t realize that.
4. I was kidnapped by a maniac and protected by another prisoner.
5. I was part of a doomsday cult that tough the world had ended.
6. The usurpers took my titles, but wouldn’t dare to kill me. 
7. My parents were imprisoned and killed by underground creatures that took pity on me.
8. I am a child of the undead or inhuman – I should never be living in the first place!

Skill Proficiencies: Arcana, History.
Languages: Two of your choice.
Equipment: fancy and peculiar clothes, a lantern, a necklace with two old portraits (your parents?), 25 gp.

Feature: Born in the Darkness 
You are used to move in the darkness, and you can see in dim light within 30 feet of you as if were bright light. You also have an instinctive sense that tells you of the existence of any secret doors or passageways within most buildings, as well as the purpose of most rooms.

Variant feature: Forgotten lore
You have acquired a huge volume of curious forgotten lore. Even when you do not know a particular piece of information, you often know some ancient and relevant trivia related to it. You might not know a particular noble, for examples, but would have heard about his ancestors or past landowners.

Suggested Characteristics
Darkness and isolation leave permanent marks on the dungeonborn. Whether curious about their own origins or eager to get away from them, they are still quite alien and ignorant of common people’s customs and manners. They can be shy, strange and socially inept, or adorable in their exotic naiveté.


Personality trait
1. I lack social skills and often commit innocent but embarrassing faux pas.
2. I am shy and get embarrassed when dealing with extroverted people.
3. I am eager to make new friends and treat everyone I find as a potential ally.
4. I am extremely curious about the outside world and marvel at the simplest things.
5. I am dismissive of people with little or no book learning.
6. I constantly quote from forgotten books that no one else has read, expecting to be immediately understood.
7. I do not know how to deal with money.
8. I am incredibly patient and think long–term in most of my actions.

Ideal
1. Freedom. No one should be forced to live in a prison of any kind (Chaotic).
2. Knowledge. I must learn as much as I can from this huge, strange world (Neutral).
3. People. Most people are inherently good and should be treated as such (Good).
4. Traditions. I must keep the traditions of my family, no matter how the world sees them (Lawful).
5. Power. I will show this degenerate, ignorant people that they should do as I say (Evil).
6. Self-knowledge. I must find where I came from and what I can become (any).

Bond
1. I am the last heir to my family and I must protect their good name.
2. These people are my first friends and I must treasure them forever.
3. I is my duty to maintain my lands and castle.
4. This picture is the only remainder of my ancestors, I shall never lose it.
5. I will take revenge against the ones who imprisoned me.
6. I will return to the castle one day, and make it a better place.

Flaw
1. I look down on the ignorant masses.
2. I cannot trust anyone.
3. I was imprisoned by my own fault and want to keep it a secret.
4. I am vengeful and cannot forgive an insult.
5. I am oblivious to other peoples’ feelings.
6. I believe everyone should pay attention to my needs.