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The Principled BSDF shader doesn't bake the Diffuse (Base Color) properly when the metallic is not zero. This workaround is for using a Custom Pass with the property set to Base Color. Did some testing and is working for me when baking out PBR work flow:

Base Color (custom pass with this workaround)
Metallic (custom pass)
Roughness
Normal

The Principled BSDF shader doesn't bake the Diffuse (Base Color) properly when the metallic is not zero. This workaround is for using a Custom Pass with the property set to Base Color. Did some testing and is working for me when baking out PBR work flow (Base Color, Metallic, Roughness, Normal).
catfag added a commit to catfag/Blender-BakeLab2 that referenced this pull request Nov 14, 2023
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