Skip to content

Conversation

@catfag
Copy link
Owner

@catfag catfag commented Nov 14, 2023

No description provided.

The Principled BSDF shader doesn't bake the Diffuse (Base Color) properly when the metallic is not zero. This workaround is for using a Custom Pass with the property set to Base Color. Did some testing and is working for me when baking out PBR work flow (Base Color, Metallic, Roughness, Normal).
@catfag catfag merged commit ec5efa6 into catfag:master Nov 14, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants