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| if (simDir() != "sim") | ||
| lst = lst.concat(nodeutil.allFiles(path.join("sim", "public"), 5, true)) | ||
| pxt.debug(`target files (on disk): ${lst.join('\r\n ')}`) | ||
| lst = lst.filter(f => !f.includes("icons.css")) // We want to pull icons.css from pxt-core, not the target |
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Cloud icon still there?
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Oh! Do we need to do anything special to bump pxt-arcade-sim?
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hmmmmmmm i think @riknoll knows? not sure what being an unpublished npm package means...
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You need to manually do a bump (change the version in package.json and push a tag).
Then you update the version in pxt-arcade in three places: The package.json and in tow of the github actions builds. Here's an example PR: https://github.com/microsoft/pxt-arcade/pull/3034/files
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okie i put up a pr to bump...here microsoft/pxt-arcade#3936
i hope i did it right???? there WAS a stray commit in the sim that did happen for everybody else
* [stable7.1] Cherry-pick fixes for skillmap, iframe (#8391) * Rest finishedActivityState when opening new activity (#8387) * Null check for header when saving, posting tutorial progress (#8389) * Don't unload/reload skillmap graph, reduces jittering (#8390) * Don't use telemetry item before it's declared (#8393) * 7.1.21 * Cherry pick fixes to stable7.1 (#8394) * Don't write the contents of nonexistent files (#8392) * Don't use telemetry item before it's declared (#8393) * 7.1.22 * Handle iframe reloading (#8398) * 7.1.23 * Only load project if skillmap editorview open (#8399) * 7.1.24 * Don't run sim in background when no project is loaded in the skillmap iframe (#8405) * Don't run sim in background when no project is loaded in the skillmap iframe * Don't reload header when exiting skillmp tutorial * Remove post progress * Retry request for skillmap markdown in safari (#8395) * 7.1.25 * Check for deleted flag when importing skillmap project (#8414) * Filter tiles out of image gallery in image editor (#8403) * Add user profile page (#8411) Co-authored-by: Eric Anderson <eanders@microsoft.com> * Fix hang in monaco by making regex more specific (#8427) * Fix hang in monaco by making regex more specific * cleanup * Only reset progress for currently open skillmap (#8415) * reenable auth in skillmap (#8428) * 7.1.26 * Check for placeholder type before guessing a new type (#8429) (#8435) * on signin, transfer local projects to cloud (#8431) (#8443) * on signin, transfer local projects to cloud * pr feedback and refinements * Add detection for chromium-based edge (#8432) * skillmap: reflect project cloud status on on info panel (#8440) * cloud status wip * reflect cloud status on info panel * removed unneeded property * show cloud status on skillmap view * pr feedback and refinements * Fix User Menu header sizing (#8437) * Prompt users to sign in after completing the first skillmap activity (#8433) * 7.1.27 * Load entire toolbox instead of exiting tutorial on toolbox error (#8449) * Make copies of local projects when importing skillmap progress to cloud (#8456) * Make copies of local projects when importing skillmap progress to cloud * cleanup * PR feedback * always request all header cloud status * 7.1.28 * Tick event for grey block in tutorial filters, add 24hr expiration (#8463) * 7.1.29 * allow specifying pkgs to compile hex files for in staticpkg (#8460) (#8466) * Handle user initials better in skillmap (#8458) * 7.1.30 * Never use the icons.css from pxt-arcade-sim (#8451) * Never use the icons.css from pxt-arcade-sim (#8451) * [stable7.1] Cherry Pick (#8477) * cleanup cloudSyncCheckAsync trigger (#8476) * Cleanup console output (#8479) * [stable7.1] Expand inline blocks regex to allow arrays (#8471) (#8474) * Expand inline blocks regex to allow arrays (#8471) * Thow warning instead of error for loop in skillmap graph (#8424) * Allow skill map end action without link (#8478) * 7.1.31 * Align sign in button icon (#8481) * skillmap: export cloud projects to local on profile delete (#8482) * 7.1.32 * Merge branch 'stable7.1' * Copy skillmap headers over for cloud users (#8483) * Copy skillmap headers over nicely for new users * Remove trailing spaces * Put ready promise back * Don't block things forever * Move things from ready to appstate * Add comment * Use 'some' instead of filter * 7.1.33 * Use arcade-sim icons.css :) (#8485) * 7.1.34 * Copy over user tags. (#8488) * 7.1.35 Co-authored-by: shakao <34112083+shakao@users.noreply.github.com> Co-authored-by: Richard Knoll <riknoll@users.noreply.github.com> Co-authored-by: Abhijith Chatra <abchatra@microsoft.com> Co-authored-by: Vivian Li <vivl@microsoft.com> Co-authored-by: Joey Wunderlich <jwunderl@users.noreply.github.com> Co-authored-by: Joey Wunderlich <joey.wunderlich@gmail.com> Co-authored-by: livcheerful <li.v.cheerful@gmail.com>
fixes microsoft/pxt-arcade#3925
the icons.css in the sim also has....semantic icons at the end. I can't figure out how to append that in our build, so I'm just gonna update icons.css in arcade-sim.