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SendToPoolTimer
Andrés Eduardo Maldonado edited this page Jun 14, 2019
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Calls Pooling.SendToPool(GameObject) after a set duration.
The duration is reset every new spawn.
| Type | Name | Description |
|---|---|---|
| float | Duration | In seconds, the time before this object calls SendToPool(). |
| bool | Use Unscaled Time | If enabled, uses unscaledDeltaTime instead of deltaTime in the timer. |
| bool | alwaysRun | If false this component only works on instances from Pooling. Set this to true to run on objects that are already in the scene or will be created with Instantiate(). |