-
Notifications
You must be signed in to change notification settings - Fork 0
Home
Andrés Eduardo Maldonado edited this page Jun 14, 2019
·
8 revisions
Documentation for the Pooling System:
- Pooling : Static class with static methods.
- Pool<Component> : Core of the system, defines a pool of one type.
- ScenePools : Static class. Puts game objects inside categories.
- Category (Enum) : Categories available.
- IPoolable (Interface) : Interface to receive events on pool spawn and un spawn.
- Pooling.PoolMember : Component added on runtime.
- ParticleSystemPooling : Handy component to send to pool particle systems.
- SendToPoolTimer : Similar to a Destroy with delay.
[jun2019] v0.1.0
- More pages
[jun2019] v0.0.1
- Main page