Showing posts with label Comics. Show all posts
Showing posts with label Comics. Show all posts

Friday, 28 April 2017

Bad guys from The Legion of Regrettable Super-Villains by Jon Morris

Rather than review this book, which would take actual thought, I'm just going to rip off any ideas that might be useful in RPG's and dump them here with a bunch of images, which requires only work.

...........................................

Bullseye - a criminal clown, unlike the Marvel Comics Bullsey, this individual can't be hit. Would make an interesting challenge for a low-level party and a fun spoiler for a mid level party I think.


Dr Voodoo - A servant of Lilith, goddess of all evil and her consort The Immortal Emperor.

This is Dr Voodoo trying to kill Wonder Man in space.
Note his pensive and workaday expression.
Note also also the guy with the giant yellow grin, that's the Immortal Emperor.

Comes from a dark satellite of the moon where every evil soul that has ever existed has taken refuge. Squads of "anthrozoons" using "vapor guns", "frigitrons" and a "vacuum spiral", along with a solar army of "Thermodons". Dr Voodoo actually wonders if the earth is worth conquering but his evil goddess regards it as her rightful domain so he continues.


I think I like everything about this guy? Weird weapons, solar army, comes from the Death Moon, or Death Satellite technically I think. Potential world-threat but still just doing his job so fun for the PCs to chat to.


Fang - a creature from Desolation island, a place of pure horror.

Look at his goddamn face.
He was banished for being too terrible and left on an ice floe to die. He can conjure armies of terrible monsters from his imagination.


The Horrible Hand - a giant, disembodied, flying red hand in a bird cage. Apparently the hand of a devil, it can receive and obey commands.


King Killer - A giant Frankenstein, seven feet high, with a head crammed with the brains of infamous killers, thieves, hit men and gangland chiefs.



His teeth are fangs and a scar down the centre of his skull shows where they shoved in the extra criminal brains. He brings together every criminal in the United States and build a city of crime in his own new US state called Rex.



Mr Night - The living embodiment of the absence of all colour.

Otto Binder was pretty good.


The Colour Kingdom of Rainbow City, "Arbour of the Sky Spirits" is ruled by King Colour and is the place where all colours come from. Mister Night is an evil sky spirit banished from the city who now lives in the gloomy reaches of Nightland and wants to turn everything in existence jet black so that he can rule the world.



Robbing Hood - I'm going to describe this guy as he's shown on the cover as he's amazing;

A giant, maybe twice as high as a four story building, with a somewhat prominent front row of upper teeth and strong christopher-lee esque features, wearing perfectly tailored top and tails with a bow tie and a gleaming black top hat, all giant sized, and armed with a gigantic bow and arrow.

His aim is to steal from the poor and give to the rich simply on principal. I imagine him reaching down into homes and scraping out all the items. After doing this he goes off and dumps it all in front of the idle rich, who don't want it.


Sadly-Sadly - A notorious career criminal on the run gets into local theatre to make end meet. The director finds his face incredibly sad and alters it to make it even more sad. The criminals face is now so sad that anyone who sees it breaks down crying and feels so bad for him they won't try to stop him committing crimes, even turning into a mob to protect him from agents of the law.



To defeat him, make him laugh.


The Crimson Raider - a cursed, immortal, giant, pirate. Unwanted in either heaven or hell, the only way the Crimson Raider can finally rest is if he loads his pirate treasure onto someone who;

- Shares his surname.
- Uses the money for the betterment of mankind.



Inevitably the wealth corrupts the recipient and the raider has to re-collect all the gold, every piece, and start again. Each time this happens he grows another foot high.


Lord Lazee - A fat man in a horned helmet who never leaves his couch and is served food pills by his manservant Vigoro. He controls a Terrible Trio of Terrifying Robots called Terrorquake, Titdalruin and Tornadoom.



Our Man - a nihilistic artist in a robot suit.

Steve Ditkos impression of nihilistic and self-loathing art is actually more interesting
to look at than his 'positive' art, which I'm not sure he was aware of.

"Man is an incompetent nothing in a world of mystic terrors ... all without meaning and purpose." He puts on an armoured suit based on the statue which inspired these thoughts he makes his aim destroying heroic art.

The Crime Merchant - literally sells plans and criminal schemes for profit.

Sinestro the Boy Fiend - An ordinary boy with no special powers who arms himself with a bunch of gagets; a gyrocopter, an x-ray scope, a "Super-Gun" firing some kind of liquid, a flashing hypnotic light, a pea-shooter, a mask and a cape and helps out villains apparently purely becasue heroes piss him off.




GANGS; (or rival parties).

Generalissimo Brainstorm - Brainstorms gang is well suited to an aquatic adventure.. A short bald man in a self-designed military uniform. His brain powers create a literal storm of sparks and sound effects around his head at all times. Has superintelligence, telepathy and mind-control.

Chief Ooz - a scientist with a specially trained attack dolphin.

The Human Anchor - has the power of sinking and being very heavy.

Murderina Mermaid - a clockwork mermaid assassin.



The Death Battalion - not impossible to imagine running up against these guys in Vornheim.

Dr Death - an evil concert magician, he composes a "symphony of death" which kills any musician who plays it.

The Ghost - An embezzler who robs the charitable foundation he helps to run, aided by a gang dressing in frightening ghost and skeleton costumes.

The Horned Hood - A respected scholar with a secret life where he is a feared jewel thief, armed with a lethal _lead-filled club of thorns_.

The Black Thorn - A hooded man with a 'Mummy Ray' that can fatally dehydrate his enemies.

The Black Crown - An evil circus performer with a gang of other circus professionals, including a Gorilla named Gargantua.

The Laughing Skull - A masked disgraced banker for forces his enemies to read their own epitaphs before murdering them at their grave sites.

The Brain - a guy in a globualar mesh helmet who is secretly the warden of the prison they were all imprisoned in.


The Big Gang - These guys have a much more gloriously stupid Reintsien flavour. A gang of thieves who specifically, and only, steal BIG items. The worlds largest book, biggest drum, coin, organ, bell, painting and emerald.

Big Brain - "more brains than an entire college faculty".

Big Ben - Essentially keeps the gangs schedule, if only every PC party had someone like this.

Big Bertha - a woman who's arms are so strong she can hurl objects like a cannon firing.

Big Shot - A marksman with all kinds of hyper-specific firearms.

Big Deal - baffles and confused people with card tricks.

Big Cheese - "who concocts cheese with extraordinary powers" knockout cheese, cement cheese, projectile cheese.

Big Wig - who's weapons are his wigs, including at least one exploding wig.


The Headmen



Dr Arthur Nagan, Gorilla Man - a human head transplanted onto a Gorilla body by angry Gorillas. That is correct, he did not transplant his own head, the Gorillas did it as revenge.

Shrunken Bones - While experimenting with a shrinking gas he accidentally shrunk his skeleton, leaving the rest of his body the same size, his skin hangs grotesquely from his body.

Chondu the Mystic - Does mind transfer via mystic powers, current main body is has bat wings, lampreys for arms and the legs of an eagle.



Ruby Thursday - A brilliant scientist who replaces her own head with a malleable, spherical supercomputer which she can change into a variety of tools and weapons.


Sunday, 6 March 2016

30 Adventure Seeds by Gardner Fox

All taken from the first two years of the Justice League of America comic, 1960 to 1962.


1. A Puffer Fish tells its king of the arrival of an alien conqueror in the dead of night.

2. Someone steals a building full of wizards to steal their brainpower, to beat the thief, get the building back.

3. At the moment of their meeting, a team is faced by a villain from the future who seeks to battle them based on a half-obscured record of the fight they are about to have.

4. A  golden golem king turns itself into a time machine, but is tricked by a wizard who lives in its belly into following their commands.

5. An enemy separates a group and battles them one-by-one, but at the end of each encounter, returns to the start to fight a new member of the team, any damage done to the enemy carries over from fight to fight, even though they are happening at the same time.

6. Purple shrink ray with infinite charges, but it wears off quickly if the target is not continually hit, and a smaller target is harder to hit.

7. Weapon firing bubbles which enfold the target and which are relentlessly attracted to a yellow star 250 trillion miles away.

8. Demigods keep a friendly idiot around as a kind of failsafe, their high-level foes always forget to take the moron into account in their schemes.

9. Illusion-making weapon which makes teams fight each other to death as they see each other as monsters.

10. A wizard steals all the powers of a powerful group and combines them in one golem, slaved to his will, but the golem also has all the weaknesses of the same group, and does not know what they are.

11. A villain seeks to create an elixir of immortality by acquiring the oldest man, the oldest reptile, the oldest bird, beast, fish and man, the heroes must find and guard these creatures.

12. Someone escapes from being imprisoned in an aviary by plucking single feathers from every bird and fashioning magical wings.

13. A villain forces a hero to play a game with miniatures of their friends, every move they lose sends that friend to a different plane of existence.

14. A gigantic lens in the sky threatens to boil away the sea, the sea creatures call their king for aid.

15. Evil wizards swap two worlds between realities, on one world where science was real now only magic works, on their own where magic was real, now only science works, and the wizards have machine guns and cadillacs. A golden doorway in the sky links the two realities.

16. Three wizards each hold one third of a vital spell, one is protected by a manticore and griffin, one by a castle full of traps and trolls with tommy guns, the last must be defeated three times, on land, in the sea and in the air before he can be captured.

17. A wizard freezes the population of a city with the tones of a magic bell, to free them he demands to hear his three arch-enemies, a dryad queen, a lizardman tyrant and a golem lord, each speak his name out loud at the same time.

18. The light of three suns combined will give a tyrant incredible powers.

19. Five demigods are imprisoned in a giant diamond, to free them, shoot the diamond-tipped arrow at exactly the right spot, but you only have one chance.



20. A cursed but noble exile general fakes villainy to provoke heroes into actions they cannot take himself in order to save a world.

21. Three doomsday machines must be deactivated, one makes all small creatures large and aggressive, it has an invisible handle, the second sinks continents under the sea, it cannot be approached by anyone in our reality, the last unleashes a race of golden titans but the handle kills anyone who turns it.

22. A genius in prison builds a shrink ray and uses it to escape in the most insane way possible simply to piss off the people who put them there.

23. In a castle of ice a gigantic clock of ice conceals an inescapable trap.

24. Gigantic deadly black puppets dangle from the sky.

25. Villains make golems that look exactly like themselves and mine them to explode.

26. A group of demigods doesn't notice that one of them has been replaced by an evil wizard in disguise becasue they all habitually wear masks.

27. A cunning wizard steal the luck of a group of protective demigods, sending the world into chaos, meanwhile the wizard grows in power. However, one demigod is of alien origin and has no fortune to be stolen, either good or bad.

28. Extra-reality invaders disguise their fortress of dimensional gates, alien monsters, reality-bending fields and mind-twisting energies, as a simple fun-house. No-one knows that the 'illusions' they are experiencing are entirely real, and that their bodies are stolen by the invaders.

29. An evil wizard plans to slowly and stealthily abduct and teleport everyone in a city, replacing them with criminals from all over reality and turning the city into a pirate state.

30. A low-level criminal discovers a magic lamp the light of which causes any being to follow their commands, and uses it to auction the services of the gods to the highest bidder.


Oh, I almost forgot, this exists now, its a kind of zine-collection thing of False Machine blog posts. There's one on Lulu too.


 Click the painting (its Joseph Wright)

Saturday, 30 January 2016

Spacehawk! 3 - The Case of the Missing Tires

(There are no images for this final post becasue no one scans or uploads later Spacehawk pages. Which kind of tells its own story.)

Hitler brings patterns to the Spacehawk world.

It's not really Hitler, its a satirical, silly Hitler/Mussolini knockoff called 'Moosler'. Moosler orders his submarines to attack US shipping. Spacehawk executes the classic ironic punishment of throwing Moosler into the middle of one of his own tank battles. Running back and forth between the opposing sides, Moosler proves himself to be a ridiculous coward. Spacehawk pulls him out of the battle and Moosler retracts his order out of fear.

And Moosler is wearing a pattern.

Or, not quite a pattern, he's wearing a weird cloth with a checkwork of crosses on it (the full-on swastika never appears in Spacehawk, maybe due to some war-era rule, and the name of Germany is never mentioned. Even when flights of high-tech rocketships burst into the sky, they have either some vague crosslike symbol, or nothing at all.)

Everyone in the Spacehawk universe to date has worn only mono-coloured clothes. Some, like Spacehawk himself have had two colours, or sometimes three colours, but always single, unshaded, un-patterned blocks. The only pink, or north-euro flesh-coloured people have been Spacehawk, his old friend Galar and Hala, Queen of the Noomites, and in most cases the aliens themselves are a strong colour, often green, sometimes tan, orange or yellow.

So the clothes and the aliens skin all fit in with the arrangement of colour and form in the Spacehawk world. Simple, strong, uni-coloured, counterpoised, no mixing, detailing only through black line.

Now Hitler brings a fucking pattern.

The next issue is even worse, the head of a secret enemy airfield posing as a woodsman actually wears a bright, multi-coloured fully-patterned shirt!

This is like the imposition of an alien reality into the fiercely ordered aesthetic unity of Wolvertons creation.

Everything is built on the idea of tight, strong, primary colours mosaicked in strong bold forms and counterpoised to produce that overwhelming stained-glass effect.

If you change the tools, if you change the kinds of colour arrangement that are possible in Spacehawks world, you change everything. It’s like a leaf landing on a chess board. The lines of this flannel-shirted fake lumberjack are the herald of death for the power and uniqueness of the dream.


.......



The Moosler story encapsulates a pair of problems that work together and will gradually chew away at the Spacehawk universe for the remainder of its run, the moral and the visual.

The big, big problem for any Superhero story during WWII is that its World War Two. It's the most serious thing to ever happen. So what, exactly, is Spacehawk, or Superman, doing in that reality?

This is an in-fiction problem of making sense of it, and a moral problem of simple powerful dreams interacting with a harrowing truth which impinges itself more and more onto the minds and lives of the creators.


THE IN-FICTION PROBLEM

Captain America is going to be OK, he's made to be just like a soldier, only *more*, so you can have him fighting on the front lines with the boys in green or have him pulling 'secret missions' where he does something incredible. He can skate back and forth across the margins of reality, battling the Red Skull on a flying wing one issue and helping Easy Company storm a machine gun nest the next.

But Spacehawk is a super-strong, psychic, possibly-thousand-year-old alien scientific genius with a flame gun, an atom gun, an anti-gravity belt, a gang of psychically-controlled robot duplicates of himself and a super-fast space rocket that fires lightning. In His second appearance he uplifted an entire alien race over the space of half a page, he can transplant brains. What is he up to here? How has he not won already? He beats Martian Hitlers in the space of one story.

At first, Wolverton adopts the classic method. He creates a 'higher' reality where the impossible hero can fight an equally-imbued enemy. So the Americans have Spacehawk? The Japanese have an entire fake asteroid which they intend to use to bombard the U.S! The Germans have a flying wing which fires gigantic razor disks into New York! They have an impenetrable Undersea Tank on the ocean floor! They have a fleet of rocket planes faster than any known!

But, over time, something strange happens. The power, immensity and weirdness of the axis wonderwaffen keeps reducing. Like a waterfall or collapsing static, it fades closer and closer to reality. They never replace or increase their super-weapons and the new ones they invent are always just a little bit more possible.

At the same time, Spacehawk grows less powerful, less incredible, less imaginary. He uses his incredible Rocketship less and less. Wolverton seems embarrassed by it, and with its childishly simple lines and bright green and yellow colouring, it does look silly. It never did before, in the depths of imaginary space, amidst the bold curves and bright colours of Wolvertons embroidered void, but now, compared to real bombers and real battleships and real rockets that really kill human beings, it looks more and more like a toy.

So, eventually, Spacehawk goes to the President (the White House dome is coloured bright red) and volunteers his scientific skills to aid in the creation of a new super-bomber. He builds this in a quotidian factory and is spied on by some quotidian saboteurs. In the end the saboteurs steal a new super-tank and Spacehawk duels them in his super plane. The plane wins and this is what Spacehawk flies about in from this point on. The rocketship and its blast cannon are not mentioned again.

The plane however, is still bright blue-and-yellow. Not everything is gone.


THE MORAL PROBLEM

The moral problem is that, in real life, real soldiers and real civilians and real cities and real cultures are really dying and Wolveton, and everyone else, can see this in the papers and  on the newsreel every week.

You can beat up fake Hitler in the comic as much as you want but when you put the comic down, real Hitler is still there and you satirising him looks less funny, more pathetic.

You can have Evil Germans fire gigantic razor disks into New York, and have Spacehawk stop them. But when the reader closes the page, real London is still really burning on the cinema screen.

The gap between the heroic dream and the fraught reality rob the dream of power every time they are contrasted in the mind. So the dream has to change. Wolverton has to try, gradually, to introduce Spacehawk to reality. Even if editorial weren't demanding it, even if the audience didn't want it, Wolverton would probably have to do it, he sees soldiers and sailors on the streets every day. How many people does he know in the military? How many people does he know connected to armaments factories and military technology? How many people does he know who are in danger? How many people does he know that have died?

So Spacehawk spends more and more time close to, and interacting with, 'real' soldiers, 'real' sailors' and 'real' airmen, and when he interacts with them, Woverton has to try to get them, and their technology, and their uniforms, and what they do 'right', and if not accurate, at least not absurd.

A few episodes into the war years, Spacehawk is seen in a suit, with a hat. He's been eating in a restaurant in New York.

The suit is a perfect Spacehawk-green and soon he takes off on his gravity belt to battle evil, astonishing the crowd, but a line has been crossed.


....


The moral problem and the visual problem feed off each other.

In some ways Wolverton actually becomes a 'better' artist during the final two thirds of Spacehawk. His ability to depict real technology and real people increases. He learns new artistic techniques. He can do shade and mass much more subtlety, he masters real fashions, real waves, real sunsets, real clouds. He even learns darkness. He does it to get better as an artist and he probably does it out of respect to the people involved.

And it slowly kills the comic.

It's not fierce. It’s not strong. It’s not strange. It’s not intense.

It’s not NEW. Wolverton can no longer invent worlds, toy-box cities on the horizon, no new alien races, no strange _things_ filling the foreground. He tried to make up with it with plants and flowers, it’s not the same. He can no longer create, he must replicate.

It's just a war comic, and though not bad, it’s probably not even amongst the best war comics.

The colour-logic and form-logic and invention-logic of Spacehawk fall apart.

You can't have insane bright primary blocks the way you used to and they can't be bound by the same strange but complete imaginary forms. Wolverton pumps those bright signifiers back in wherever he can find an excuse, but it’s not enough. You can't have a half-bright, half-imagined world. The aesthetic is too tight and too strong. The sky turns blue, actual pale, sky-blue blue, the colour of a real sky, and it never should. The battleships are grey.

GREY! In a Spacehawk comic!

BROWN!!

The Nazis try to help by painting entire bomber divisions red, but it’s not enough.

Spacehawk gets his own Supervillain, Dr Gore. A human as smart and scientifically able as Spacehawk, but dedicated only to evil. Though in the story Dr Gore is a Thorn In The Side of Spacehawk, aesthetically he is there to rescue him. The Doctor only wears an entirely-blue costume, he creates insane super-technology which demands insane super-heroism to defeat. Eventually he has to be banished to Mars.

Mars! The only real callback in the entire series and it happens in the middle of the War years. This is the only reference to outer space in those years. Will we see Mars again, and the cruel Valley of the Insects?

No. Gore escapes back to earth and Spacehawk chases him through a brownish valley until he jumps into a river.

Though drenched in bonkers transformed-orientalism, Spacehawk couldn't be racist in space, there was simply no-one there to be racist to. It the vulture-men are evil, cringing, crooked and sly and wear all the trappings of a Fagan-like intelligent 'Lesser Race' then that’s just what Vulture Men are like. There will be a new alien species along in a minute and they will be entirely different. None of the aliens or monsters seem like vectors for feelings about any real races at all. Tyrants and cowards are bad because they are bad. That's Spacehawk.

By the time it reaches earth Spacehawk is definitely racist, specifically towards the Japanese in all their yellow-skinned, slant-eyed, buck-toothed glory.

I don't really feel any offence reading these stories, it seems about exactly as racist as the mid-range of the background culture and pretty typical considering the two groups are locked in a high-casualty civilian-burning industrialised global megaconflict. But there it is.



DEEP, BLACK WATER

Spacehawk dies by degrees, the death is longer than the life and it comes to a terrible finale in the two last adventures.

In his penultimate issue, Spacehawk chases tire thieves.

This almost makes sense. Rubber is an industrially vital material in the war economy and probably the government has had a word.

It's still, in every respect, the most shameful, quotidian, low-level mediocre thing that Spacehawk has ever done.

The Woman returns, finally, at the end she comes back like Morgana La Fey arriving on the ship to take away Arthur to the other kingdom. This time she's a lost movie star. Spacehawk tries to play a trick on her to teach her a lesson _about rubber_ and through a relentlessly unfunny series of misunderstandings and mistakes they both end up on top of a water tower after being chased by the police.

Not only are there no strong colours, it's gloomy, its dark. Spacehawk makes mistakes. Everything happens in the mid-range.  Everything happens on the streets of a normal American city.  No-one believes Spacehawk is who he says he is. Where the first episode had every character shouting Spacehawks name as if his identity came before him like a burning halo; "YOU'RE SPACEHAWK", "SPACEHAWK.. HERE?", now even tire thieves and police officers can't believe its him, even when he's right in front of them, "YOU - SPACEHAWK? HA! MASQUERADING AS SOME ONE ELSE WILL ONLY GET YOU A FEW MORE MONTHS IN THE JUG, BUG C'MON!", "MY! MY! LOOK WHO'S IN THE NEXT CELL! THE MAN WHO TAKES TIRES AND BLAMES IT ON SPACEHAWK!"

The demi god who began as an implacable emission of otherness, whose every act was an impossibility, who could literally scare the guns out of a bad guys hand, the guy whose method of escaping a jail cell was simply to throw himself through the wall, is now reduced to near-pratfalls.

Trapped together on the water tower, Spacehawk and the Woman seem almost like survivors of a painful divorce looking back over a difficult relationship. There is a kind of despairing camaraderie.

And then the final episode.

Spacehawk battles enemy agents who have created a fake rock on the coast and filled it with a refuelling station for hidden submarines.

We started, if you remember, in a cave in space, and we end in another cave. The first glittered with pigment like a cluster of dropped jewels, every fold of rock was a distinct form with a carefully-applied individual colour like inset gems. We were in an almost shadowless world. This cave, the last, is truly dark. Wolverton has finally mastered shading, he can cloak his figure in a veil of shadows like he never could before. Light gleams on dark water for the first time.

Spacehawk blows everything up and captures two thugs, maybe the same pair of Bad Men who open and close so many Spacehawk adventures, this time in human form.

"PERHAPS WE SHOULDN'T HAVE JOINED THE NAZI CAUSE KRUEGER!"

"YES - I'M AFRAID WE MADE A GRAVE ERROR!"

Spacehawk flies into the darkness with his cargo of villains, heading for America.

He will never arrive.

..........


COULD IT ALL HAVE BEEN DIFFERENT SOMEHOW?

I can't stop thinking; what it World War Two had never happened? Yes, millions of people would still be alive, but, more importantly, Spacehawk might still be good.

What if Wolverton had just carried on? It seemed like he was growing at an incredible pace just before Spacehawk was pinned to earth like a technicolour angel, to fade and die. What would SH have looked like after only another year? What would Wolverton have invented and how would the character have grown? Wolvertons way of thinking was unlike most other artists of the time. He wasn't trying to be what I would call a good 'pictorial' artist, one who's work was like book illustrations, he was a little bit like the future underground scene, that's why they like him, but he was working in a popular audience-facing medium. He was building a world like the Buck Rogers or Flash Gordon stories, but not the same kind of world, not a neatly unified one. he combined a certain kind of silliness, or aliveness or directness with a more traditional form. And he was inventing. Inventing inventing inventing. If he'd just kept going in his own direction, would there be a different strand in American Comics? Kirby-esque, Eisner-esque, Wolvertonian?

Friday, 29 January 2016

Spacehawk 2 - The Many-Coloured God!

(Before we begin, I should state that everything I'm talking about takes place during the 'Golden Age' of Spacehawk, the first 9 or 10 issues. The later issues will be discussed in 'The Case of the Missing Tires'.)

....................

Colour is the king comic this serves. More than that, it's Wolvertons right hand, as if colour itself were behind him as he drew, coiling in the air, reaching down to touch his pen.

Behind the artist stands a hierarchy of drives and desires, abilities and skills. Like a court of  competing lords, each generating and solving particular kinds of problem in particular ways. My best guess at Wolvertons court of art is this; 

On the left;
On the right;
Queen Invention
Heroism, Otherness
Empathy, Technology,
An arguably-sketchy (depending on what he used it for) Orientalism, and Patriotism.
King Colour
Form, Energy, Expression
Bold Line, Kinesis/Hapsis
Depth
Shadow


When any problem comes up, when any opportunity presents itself, when any question is asked, the prime and first answer is always a duel, or conversation, between colour and invention.

Can I invent something? Can I show it with colour?



HOW DOES COLOUR WORK IN SPACEHAWK

There are rules for the way that colour is used. They are simple and strong and probably the most important rules in the comic. They are the comics Constitution.

- Singular. No mixing, shading, feathering or any change within a colour block. The depth or shape of objects is never given with colour, only with line.

- Bound. It must be entirely bound by distinct, strong lines. No flowing of one colour into another, or of one shape into another.

- Primary. Any colour used should be as close the the strongest primaries as possible. Other, less distinct shades should only be used in special circumstances or when the primaries have already been used up.

- Opposed. No colour should be seen against itself. That is, no red against red, blue on blue etc. Colours should be counterpoised so that seeing them against each other produces the strongest possible visual signal.

You can see this re-colouring gets it really wrong.

  
HOW DOES FORM WORK IN SPACEHAWK

- Simple objects. Objects tend not to have much detail, instead they have other objects. A wall, for instance, tends not to have panelling, instead it has a vent, machine or mysterious flange.

- Distinct objects. Each object is entirely itself and separate from its environment. What this means is that when you look at almost anything in Spacehawk, you can imagine picking it up, detaching it from its context and carrying it away.

- Everything is an object. Guns and people and space ships are objects, but so is everything non-material. Outer space is an object, it's like a thick blanket of wavy lines. Energy is an object, its a sharp jagged spray locked into the page. The movement of rockets is a white pennant that follows them about like a flag.

- Shape defined by line and nothing else. Each object is usually its own colour. If it has depth, for instance, the curve of a bulkhead or the folds in a jumpsuit, it will be given by short, strong lines or by minimal crosshatching.

                - Subheading, RIVETS. If the shape or curve of any made thing in the story can be defined by rivets, then it will be.

- Haptic. Things are depicted more how they feel than how they would look. 'Fluid' objects like clothes or alien flesh are like clay, or play-dough. Solid 'technological' objects are like smooth, hard, shiny plastic. There are no fine folds or delicate things.

                - Subheading, Faces. All the alien faces look like they could be shaped out of clay. At one point, Spacehawk literally shapes himself an alien face out of a kind of clay. Alien faces should be massively over-expressive in the way that children’s drawings are. Big eyes, big mouth, big nose, big teeth.



                - Subheading, Technology. This might be partially because it’s from the early 40's and real life control systems are not yet highly complex, but in SH any technology, whatever it does, can be activated and very subtly controlled by manipulating a few very simple objects in a mysterious way. Turning a dial or wheel will usually do it. Either it’s a performed physical movement or its triggered by brain waves.



THE STAINED GLASS EFFECT

The combination of the boldest possible colour groups, distinctly separated and counterpoised, separated by strong distinct lines with minimal in-block additions or detailing, and the overwhelming simplicity of each individual object, creates what I call 'Spacehawk Stained-Glass'.

Spacehawk is so bright that if you wake up in the dark you don't need to turn on a light, just open the book. It glows.







HOW DOES INVENTION WORK IN SPACEHAWK

- NEVER REPEAT, NEVER! NEEEEVEEEEEERRRR! SH and his gear have to remain roughly the same (though they do evolve a bit), otherwise, EVERYTHING should be different from story to story. Never repeat an alien race, never repeat an alien world, never repeat a monster, never repeat a tree - even in the same panel, all trees are unique, never repeat a natural object between stories, never repeat any non-SH technology, never go back anywhere. Always new. Always always always.

- Always invent. If Wolverton can invent something, he must invent something. If he hasn't created anything original on a page then there is something wrong.

- If can be alien, must be. Nothing can be any more familiar than it has to be for people to understand what it is. Its the alien version of a thing, or a new thing. Nothing is from the familiar, experiental world. There should be almost nothing in the comic that you could find in a normal home or on a normal street.

- Always increase, never return. Places, objects, ideas, relationships should always be created new and whole and returned to or reverenced again as little as possible. The world of Spacehawk, both the physical and social world, is expanding endlessly, much faster than Spacehawk can experience it.

- THINGS. If in doubt, draw more things. There are THINGS everywhere. What the fuck is this thing, no idea. What the fuck is that thing, no idea. Nodules, eruptions, objects, THINGS.

Nothing in Spacehawk can be the bad version of what it is because it is the only version of what it is. The only Hornosaur, the only Neptunian Crime Lord, the only Creeping White Death.

  
 HOW DOES STORYTELLING WORK IN SPACEHAWK

- Multiple channels, same message. If two or three different streams of information are being used, say an in-panel caption, a speech bubble and a shown action, all channels must be used to intensify the same message. They don't ironise, break apart or comment on each other. They all say the same thing in a chorus. When Spacehawk hits someone, the hit has no other meaning than the one shown. Caption - "SPACEHAWK LANDS A MIGHTY BLOW". Speech Bubble - "TAKE A NIGHT CAP MY FACIST FRIEND!"

- Emotion. Emotions are always pure and overwhelming, experienced one after another. No-one has more than one emotion in their heads at any one time

- Colour serves reality last. If the background to a talking head is one plain field of clour with no lines, then the colour depends more on the emotional signal of the panel and the general colour composition of the page than it does on any expression of 'real life'.

Anything can change its colour if it needs to, especially backgrounds, especially in the early stories

Same with the sky, it can be whatever colour it needs to be from moment to moment.

- The page is a microcosm. Every page should have a microcosm of the scale of action for the whole story. It should have at least one ultra close-up panel highlighting a particular action and at least one ultra-epic panel of something incredible and widescreen happening (worlds collide, rockets fall from the sky, dinosaurs stampede).

NEVER spend a page at the same scale of action.

- use the paint box. Try to get all the primary colours into a panel, if you can't get them all into one panel, get them into one page.

- Impossible Hero. Everything that everybody says and everything that everybody does exists to confirm the impossible and exceptional nature of Spacehawk


INTENSITY

Wolverton works under powerful constraints. Sometimes constraints of choice, sometimes of material, like printing technology, sometimes of culture, many sci fi things haven’t been invented yet.

The tools he uses are the simplest and most direct. The world he creates is the largest, wildest, least familiar one he can envisage. It is the vast range and depth of things to be imagined and the extraordinarily small but powerful range of available techniques that produces INTENSITY.

His ambition and desire is continually overleaping his ability. The inner vision (nearly) outstrips the hand. The true hero is always 'becoming' and the true heroic story is also always becoming.

Mature artists doing things they know well can often produce very good works but its rare for them to have the feverish life inside them of artists with powerful imagination with  pushing against what they can do.


Intensity in Spacehawk is imagination pushing against ability with the force of a Rocket Blast! 

Thursday, 28 January 2016

Spacehawk 1 - The Arc of the Hawk

Ask my now why something is a monster and you'd get a lecture, and it would take a while to wind its way.

Ask me when I'm twelve and you'll get an explanation. (It's becasue Morgoth was banished by Iluvatar or because Orks are a semi-fungal life form bred for war.)

Ask me when I'm five and I'll say that's what it is. A monster is a monster. It requires no referents.

Spacehawk is like that. It is what it is because that's what it is.

.....

WHAT IS SPACEHAWK

Spacehawk is a comic created by Basil Wolverton which ran for thirty issues from 1940 to 1942 in the pages of Target Comics. About ten of those issues are genuinely good and provide the aesthetic and creative heart of the series, almost everything I talk about here comes from those first ten issues. Beyond the point, the creative power of Spacehawk slowly dies.

The reason we are talking about it is becasue it is very beautiful and very strange.


.....


THE ARC OF THE HAWK

What is Spacehawk? Where does he come from? I'll let the comic tell it;

"WITH THE COMING OF INTERPLANETARY TRAVEL, THE LEGIONS OF THE LAW FIND IT IMPOSSIBLE TO COPE WITH THE PIRATES, KILLERS, AND OTHER CRIMINALS LURKING IN SPACE... THEN, APPARENTLY OUT OF NOWHERE COMES THE SUPERHUMAN ENEMY OF CRIME, THE MYSTERIOUS SPACEHAWK!
THEREAFTER, BANDITS OF THE VOID BEGIN TO DISAPPEAR, FOR THEY SOON LEARN TO FEAR THE AMAZING POWERS OF THE SPACEHAWK WHO ALWAYS STRIKES WITHOUT WARNING
FOR EXAMPLE, HERE IS THE CASE OF GORVAK, NOTORIOUS MARTIAN SPACE PIRATE WHO BOASTS HE IS TOO CLEVER TO BE CAUGHT BY THE SPACEHAWK...



In the first two pages of Spacehawk we have two its its most powerful recurring elements;

The Bad Monster Men, these have every negative quality, they are cruel even to each other. Despite being innovative and crafty, they are always cowards. They are planning a crime.

And the Woman.



There are three or four female appearances over the history of Spacehawk, yet, in some way, they are always the same spirit, the same anima. The Woman is there at the creation of Spacehawk, she appears before he does, she will be there at every major shift in character, and she will be there at the end.

(We are also in a cave, with a space ship, the Chthonic and the celestial meet at the point of creations. We will end there too.)



These basic elements call out for the creation or the existence of Spacehawk, and so he appears.



Spacehawk is a masked figure in yellow and green. (We know this is a primal hero comic as the fundamental arrangement of heroes wearing red, white and blue and villains wearing green, purple and yellow, has not yet been discovered. Here at the dawn of things the colour signifiers have not yet been set.) He wears a bulky green jumpsuit/uniform. His helmet, his gloves and the handle of his gun are yellow. Some of these will change colours a little in the first stories, possibly due to printing errors, but more likely  becasue, at least to begin with, things in the Spacehawk universe can change colour whenever they need to. (See 'The many-Coloured God!')

Spacehawk here is his most primal, alien and inhuman self. We don't even know if he *is* human. Like the most masculine of male heroes, he is utterly alone. He has no friends, he has no home, he has no social context. He doesn't even speak. On his first appearance, Spacehawk lets his opponent see him full on. (He will always do this.) The evil martian Gorvak looks up, sees Spacehawk, says "THE SPACEHAWK!" and is so frightened that he spontaniously drops his gun.

A signifigant percentage of Spacehawks opponents will drop their gun simply from the shock of beholding him. Some of the rest will have to have their gun swatted out of their hands. Only a few will keep hold of their weapon and these will be the most potent enemies.

Spacehawk rescues the Woman, whose first words are "YOU - YOU'RE THE SPACEHAWK!" (Spacehawk is told who he is twice. He needs to be brought fully into existance by the story.) He quickly sends the Woman to safety then goes after Gorvak.

On his way he interacts with a strange bat creature who offers to help.

"YOU LOOK FOR PIRATE SHIP? YOU FIND HIM 'ROUND BEND. ALL TIME HE COME HIDE HERE, KILL MY PEOPLE! WE HELP YOU GET HIM, MAYBE, HUH?"

"THANKS! I DON'T BELIEVE I'LL NEED ANY HELP, BUT IF I DO, I'LL SHOUT!"

This is important because it tells us;

A - All kinds of things in this story look freaky and monstrous, but not all are evil.
B - Spacehawk is not a threat to someone just becasue they look wierd.
C - Spacehawk works alone.
D - He's kind of a dick about it.

In their ship the Martians describe their criminal plan. Spacehawk appears, he and Gorvak draw and fire their Atom Guns at the same time. The energy beams meet in mid-air. Gorvak drops his gun and calls for help. The other martians hear that Spacehawk is on the ship and spontaneously run away out of fear.

Spacehawk breaks both his and Gorvaks weapons in his hands, tearing them physically apart.

"AS FOR GIVING YOU A CHANCE - WELL, I'LL BREAK BOTH OUR ATOM GUNS, AND MY FLAME GUN. THAT WILL PUT US ON AN EVEN FOOTING!"

He then wrestles Gorvak. Spacehawk seems to lose and Gorvak ties him up to be eaten by the Creeping Death.

Spacehawk then spontaneously breaks his bonds.

"I'VE LET YOU HAVE ENOUGH FUN. NOW YOU ARE GOING TO DIE BY YOUR OWN INFERNAL DEVICE."

He easily throws Gorvak into the room and tears out metal to bar the door. Gorvak is eaten. Spacehawk goes back to his ship and uses it to throw the martian ship into the sun.

"WELL, THERE'S ANOTHER JOB DONE!"

........

From this point on Spacehawk becomes more and more human with each story. He becomes more emotionally complex, more social, more creative  more inventive with a greater range of interests and a greater capacity to care. Watching SH grow is almost exactly like watching a child grow up.


#2 Spacehawk and the Lost Tribe of Mercury

H helps some Mercurians protect their platinum from evil robbers. One kills the other out of greed and, after appearing suddenly in the depths of an alien ocean..

"YOU - *YOU'RE NOT REAL*! HOW CAN YOU BREATHE*? HOW CAN YOU STAND THE PRESSURE?

SH ejects the second robber up through the ocean into space where he explodes. (The catastrophic joining of air and sky is another common motif in Spacehawk.)

Instead of just leaving, SH uses his incredible science to evolve the water-dwelling Mercurians (at their request) into hardy air-breathers and helps them use thier platinum to build their city of Draxia.



#3 Spacehawk and the Perilous Planetoid Trap

SH rescues the same nameless woman from issue one. She asks him to unmask.



Although he says he has never been unmasked before, once he takes off his mask to kiss the Woman, he never puts it back on again. Spacehawk has a human face from this point on.



#4 Spacehawk and the Vulture Men from the Void

SH allies with a tribe of Moon People, this is the first time he has fought along anyone else or even involved anyone else in his plans. He defeats some Vulture Men who are bombing earth with terrifying corrosive gas.

This is the first time we have heard of Earth or seen it in the series. And in the last panel he says this:

"THAT WAS AN UNPLEASANT JOB, BUT THAT'S WHAT I'M HERE FOR!

His first expression sadness or regret.



#5 Spacehawk and Mayhem at the Martian Election

SH disguises himself as a Martian and stops an evil Martian from destroying his own planet with a gravity device after losing an election.


Again we see the rising water motif as the planets come close to collision.



#6 'Spacehawk and the Pirate City on Uranus' 

This is the best and most joyfully insane SH story. SH follows a plutonian police ship to the pirate city of Gark on Uranus.



The Police are captured and thrown to wild monsters outside the city. SH arrives, too late, only brave captain Dakk is alive and badly injured.

Captain Dakk asks Spacehawk to implant his brain into the body of a giant beast so he can avenge his men, even Spacehawk thinks this is kinda tripped out, but he does it. SH returns to the city, is captured, tortured, and saved by a charge of quasi-dinosaurs lead by the police captains brain in the body of a  gigantic 'Hornousaur' the evil leader tries to escape and the hornousaur spikes his craft out of the sky with its horn and the evil leader Jubun leaps out before it goes down.

Jubin - SPACEHAWK! HOW DID YOU - ? LOOK OUT! THAT MONSTER WILL KILL US!

SH - NEVER FEAR! THIS BEAST IS AN OLD FRIEND OF MINE!

Jubun is thrown to jungle creatures and eaten off-screen.

SH - THANKS FOR GETTING ME OUT OF A TOUGH SPOT, OLD FELLOW, AND CONGRATULATIONS ON THE THOROUGH JOB YOU AND YOUR FRIENDS DID! NOW I MUST BE ON MY WAY! PERHAPS I'LL SEE YOU AGAIN IN THE NEXT FEW HUNDRED YEARS YOU HAVE TO LOOK FORWARD TO AS A HEALTHY YOUNG HORNOUSAUR!

this is the first time SH 'teams up' with another named character and the first time he shows any indications of individual friendship.

Another important factor in this story is that SH's shapeless yellow mittens have transformed into gloves.Wolverton has learned how to draw hands, but more important is that SH can now touch and be touched as a human being. His acquisition of human features goes along with his increasing human interests and like the forgotten mask, the hands stay human.



#7 Spacehawk and the Pirate from His Past

Hunting on Saturn, SH finds Galar, an 'old friend', another pink-skinned humanoid person who looks to be either human, or whatever the fuck species Spacehawk is. Apart from the nameless woman and the victims of the vulture men, this is the first other human-looking person we have seen in the series.

Galar has taken to crime out of boredom. SH fights Galar on the hull of a space ship, forcing him to stop his crimes, then he then redeems his friend by bringing him along on his adventure mission. The two defeat some pirates.

Galar - SO LONG SPACEHAWK, AND THANKS FOR PUTTING ME RIGHT! HOPE I SEE YOU AGAIN BEFORE ANOTHER SIX HUNDERED YEARS PASS!

Alone in his ship, SH feels what seems to be a moment of lonlieness.

I SHOULD HAVE PREVAILED UPON GALAR TO COME WITH ME! HE WOULD HAVE ENJOYED IT!

SH travels back to Saturn, but who should he unexpecandly run into but Galar!

Galar - I HAD TO COME BACK HERE AND GET A SUPPLY OF MEAT TO DO ME THRU MY LONG TRIP SPACEHAWK! THERE'S NO PLACE IN THIS GALAXY WHERE THERE'S SUCH HUNTING AS THERE IS HERE!

SH - RIGHT YOU ARE GALAR! AND WE'RE DOING OUR HUNTING TOGETHER!

The story ends with Galar and SH hunting together, SH's now fully-fingered human hand on the shoulder of his friend.

Now Spacehawk has not just a friend, but an 'old friend, a social context and a particular place that he is from. This is also the first time that someone can do something 'bad' in Spacehawk but be redeemd to the side of 'good'.



#8 Spacehawk and the Treachery of Smebar

The Woman returns, now she is 'Haba, Queen of the Noomites', a groovy blonde with bow lips, curled hair and a conical madonna-basque. Her evil chief guard Smebar wants to marry her and persuade her to world conquest. the queen is kind of into the idea of world conquest, but not marrying this dork, she wants Spacehawk.

So now we have a high status female character who is kind of potentially evil, kind of cool and instead of being rescued by Spacehawk, is actively hunting him.

Eventually the Queen tempts Spacehawk by commanding her armies to pretend-fight each other.

Queen Haba - SPACEHAWK, YOU KNOW I'VE ALWAYS LOVED YOU! MY WHOLE KINGDOM IS YOURS IF YOU WILL MARRY ME! TOGETHER THEN WE CAN CONQUOR AND RULE THIS PLANET!

SH - THATS A WONDERFUL COMPLEMENT TO ME HABA! BUT SUCH A THING IS IMPOSSIBLE! I'LL HAVE NO PART IN OVERPOWERING PEACEFUL NATIONS!

SH - HISTORY SHOULD TEACH YOU THAT WARLIKE GREEDY RULERS ALWAYS COME TO BAD ENDS! CONSIDER THE MARTIANS - HOW THEY BROUGHT DESTRUCTION ON THEMSELVES WHEN THEY FOUGHT TO OVERCOME THE SATURNIANS! AND WATCH WHAT HAPPENS TO THE  NATIONS THAT WISH TO DOMINATE EARTH TODAY!

Queen Haba - YOU DON'T NEED TO PREACH TO ME! GET OUT BEFORE I HAVE YOU THROWN OUT!

Monsters are fought, maidens are rescued, evil is defeated and Queen Haba is redeemed. SH leaves with the tantelising possibility of seeing her again and an actual grown up relationship with someone equal to himself.



#9 Spacehawk and the Master Plan of Droon

An evil scientist tricks Queen Haba into promising him what he wants if he can bring Space Hawk. He lures SH by torturing his own servant and broadcasting the pain to SH's senstive pshychic mind. Revealed, Queen Haba slaps the shit out of him, SH knocks him out and he is eventually killed by his own tortured thrall.

This is a sad story, from this point on, by orders of the editor, Space Hawk will be defending America specifically and directly. He will no longer be in space. Although his adventures will be more grown up he will do no more growing up. The surge of emotional, moral and creative development that began with 'Spacehawk and the Creeping Death from Neptune' is over.

I MUST GO NOW HABA. UNCLE SAM NEEDS ME - MORE THAN YOU. BUT I'LL COME BACK TO SEE YOU SOON!

He doesnt, Spacehawk never comes back. Like some young men sent off to war, Spacehawks's emotional development stops here. This is the most complex relationship he will ever have. Haba, Queen of the Noomites is still waiting somewhere out there in technicoloour space.

All that can wait till my final post, 'The Long, Slow Death of Space Hawk'.  Hold on comics fans becasue...

Next Post 
in
False Machine
Basil Wolverton 
burns through 
reality itself!
!n..

Saturday, 23 January 2016

BEST ENEMIES



THE SLOW INEVITABLE SKELETON MARINES

"You are marked for death and the mark shall be the target of my Skeleton Marines!"

In the Degenerate Era, the dark doomed obsolescence of the Cosmos when the stars have burned to death and dying civilisations cluster round the embers of the white dwarf suns, the Grail Queen rules and holds a jealous memory of the single world that once defied her will. A pearl-world, blue and white, that lived long ago when the universe was bright with suns. Brooding on the burning memory of this ancient wrong, she summons from the corpse of the fated planet Melpomene, the giga-troubadours of doom and sends forth her legions of the Skeleton Marines. Floating in the famine-black and unrelenting cold, the slender Skeleton Marines cannot be stopped. Drifting through the ocean of deep time like plastic flotsam on a seeping wave, and cast into our reality like driftwood on a beach. Rising like the corpses of undead machines they advance implacably like the tick-tocking of a clock, wielding their entropic guns their black scanning eyes set now on earth!



THE CARAPACED GOD

"Bow to me heroes, for only by my will is your reality sustained!"

Clad in infinite unending onion-rings of trans-uranic iron teased from the torn hearts of worlds spiralling to nothing in the flensing event horizon of a cherenkov-strobing black hole. Armour flaked and abrading with the touch of unspeakable eons yet ever growing by the substance of his own dark thought. Each layer riveted with unique gnosis etched in sacred languages invented by prophetic monks. From his palace of shadow and slow-decaying waves at the end of all realities the Carapaced God rules and turns his hidden eye to earth and is displeased. Perhaps he wishes a continent moved, a second sun created, a nation drowned or time reversed. Or simply the slate of history wiped clean. Seeking some alteration he sends forth his sombre legions. Insect Priests, Twilight Knights, Tense Fetish Nuns and looming PanzerSnaelgle. The heroes oppose him yet he is an enemy that can never truly be defeated for should he fall, all reality would collapse into a screaming chaos.



THE CRYOGENIC RATS

From the decadent solar cubes of the Galactic Rim where ancient civilisations force the stars to burn as hypersquares comes an invasion force like no other, a force of frustrating anarchist women riding the reclaimed punked-up relics of a thousand years of fruitless war! Yet, these women claim no territory, seeking only the adventure of battle, bating the forces of mankind from the cockpits of their decaden-tech mechs and ion-drive-dreadnoughts, a battle the nations of the world are happy to join lest the foundations of their power be shaken by the Anarchists from Space!



THE HOUR GANG

United by a madman, twenty four of earths most ruthless gangster criminals team up To steal the Sty-le of ultimate control made long ago by ancient priests to help man fight the time titans who wish to speed up entropy and doom. Against all odds, they succeed! But the thieves bargain and backstab. No one trusts the other. The sacred Style is smashed and divided into twenty four pieces. Each of the gang is imbued with a distinctive extra-real ability which they use to do crimes worldwide. But each power reaches overwhelming unbeatable force for only one specific hour a day! Now the power to battle the Eons lies with twenty four criminals who care only for themselves. If they ever get together the Hour Gang will be unstoppable,but if they do not, doom calls for all of earth! Only their leader Mister Midnight imprisoned in a mirrored cell can unite them.



GREEN BEE - EARTHS SECOND GREATEST THIEF1

"I will be the greatest Fost Mask, I WILL!"

Using only his natural criminal ability and his distinctive hive of trained green bees Green Bee seeks to prove himself the greatest criminal of all time by stealing Frost Masks mask! He has never come close yet, but as his wounded pride burns ever hotter, his schemes grow ever more daring and complex. Perhaps this time?



THE TAN ARMY

The mad golemist that made Army Man had only a certain supply of strange green clay. Army Man used his problem-solving thinking skills to solve the problem that he was. He joined up with the heroes and fought his bad maker. The mad man secretly escaped and went into a secret cave only he knew about. He used the clay of a magic underground river to make the Tan Army. Fearless and strong. The toughest army on earth to beat. The Tan Army are perhaps the greatest military force yet assembled. Made to fight and be the strongest and best but without the rebel thoughts of Army Man. Who will they fight and where will they strike? No-one on earth knows....



THE ELD KING2

In the barrios and music halls. In the classrooms and social service offices. In the police cars and telephone booths. Hidden in the mirrors of the shop front windows. Through secret doors in the corners of rooms. Only children can see the Eld King who steals their souls and builds an invisible empire in the gaps of the adult world. To battle him, Monster Princess must use the Kinderagulator Ray to transform the Best Heroes into child versions of themselves!



THE LEAGUE OF THE YELLOW SIGN3

The Yellow Sign can be anywhere and you would not know. They are a secret conspiracy of mad cultists but they know how to act just like normal people. Some are doctors that pretend to cure the insane. But really they drive mad people more insane and give them the ability to seem normal. Underneath they are now part of the Yellow Sign. Mad people living in the real world. From decaying tenements and the corners of old bookshops, the League of the Yellow Sign seeks to infiltrate all governments. They will overturn the whole world and restore the lost monarchy of Carcosa, the line of Hastur from the shores of the lake of Hali where the black stars rise.



THE MASK OF THE MAD GOD

The mask lies waiting, ready to imbue its wearer with incredible power yet also with a terrible madness. The archon of some higher reality lost and locked within a mask. An exile poisoned by loneliness and hate whose spirit moves across dark waters. Anyone who wears the mask will gain the powers of creation itself with the power to make great heroes and villains with every touch or breath.
Every word the mad god speaks births original and independent life from raw cosmic nothingness. Even their unspoken thoughts are halos like dark oceans of black fire. Crazed and evil the Mad God makes only evil and destructive beings. Its screams are monsters, furies. Its words are villains, they are now as real as you and me. Yet, once the god was good. Its gentle words were peaceful animals that heal. Its joyful laughter birthed heroes of burning gold strong enough to challenge any evil thing it made. Should it sleep and speak within its dream the words make silver prophets. But who can make the made god laugh?



ENNUI

The sister of Frost Mask was an underground explorer. She wanted to be the best ever. She went too deep fell into a Dero cave. The perverted underground monsters drove her mad with terrible tortures and secret machines. She did not give up. She stole an influencing machine and escaped. Now she lairs in a decaying observatory somewhere in the Hindu Kush. There she places her influencing machine, able to detect any thought on earth and focus its influencing powers upon it. She has set it to detect thoughts of herself. Anywhere in the world, whenever anyone thinks of Ennui, the mighty silver alien device twists in its cradle of bronze and focuses its mind-altering powers. The ray of the incredible machine decays any thought it is directed at. For as long as it has power, no-one on earth can even think of Ennui. But the tortures of the Dero and the radiating waves of her machine have made Ennui strange and mad. As ruthless and dedicated as her sister. Perhaps more intelligent, but with even less sympathy for normal human people. She intends to re-invade the centre of the earth and lay claim to the empire of alien devices there, freeing mankind from their hideous grip, but placing humanity under her own control. Surrounded by her palatial expanse of junk and frantic ruin, she plots how best to continue her invisible war. Only the Selenium Princess, watching from her city on the moon, dares to try and penetrate the nightmare visions of Ennui.



Thursday, 31 December 2015

The Best Heroes

I keep meaning to write the third part of my imaginary Fantastic Four series - Ride of the Stygionauts, but for some reason instead I came up with this, an entirely new super hero team which is like something from a childs sketch book.

I don't know why I imagined it or why I keep imagining it. Its strange. It doesn't really fit anywhere.

So.. Happy New Year?



----------FROST MASK-------

Frost Mask is the worlds greatest thief, expert in deceit and stealth, master of crime and criminal genius.

Every tear she cries freezes on her face, even if she cries when she is asleep without realising it. Because of this she has declared that she will never be sad, even in her dreams, and dedicated her life to crime and adventure.

She is in the Umbra-Louvre looking at the umbral art, surrounded by trillions in wealth and the worlds most bored and attractive people. The real stolen paintings glow like gems wrapped in bridal veils.

Frost Mask once stole an entire Paris weekend and made it her lair. It was the weekend after the declaration of victory in WWI. She took it because the people seemed so happy. For this reason, Paris has no communal memory of winning World War One and the authorities of that city work feverishly to capture her and get back their weekend.

So in a sense, Frost Masks arch-enemy is the Conseil de Paris, but really she has a lot of arch enemies. Sometimes Chi-Master is her arch-foe. Her greatest enemy is Ennui, both the emotion and her evil half-sister who has that name.

(Some economists estimate that Frost Mask has stolen perhaps 1% of all human wealth throughout history and a sub-branch of economics is dedicated to making sure she is never caught because the injection of that much money into the world economy could result in disastrous inflation and global collapse.)


-----------CHI MASTER---------

Chi Master is an intelligent and wise golden gorilla. He is a master of all forms of Kung Fu and Guardian of all the Chi Force on earth.

The More life Chi Master is fighting to protect, the more powerful he becomes. If the whole world is threatened he becomes as powerful as Superman, able to lift mountains, shrug of missile attacks and kick ships out of the sea.

But if no lives are threatened then he has only the powers of a normal gorilla who is also a kung-fu master.

This makes it hard for him to catch Frost Mask when she is his arch-enemy because her thefts and crimes rarely endanger human life. Frost Mask takes from the rich and the dull and keeps it.

Chi Master lives in a really big tree which comes out of the ocean somewhere near Jakarta. The tree is so huge that an entire island is caught in its branches.

There are ancient pagodas on the island, and many mysteries hidden in the branches of the tree.

The tree occupies a Chi-Nexus on earth, that's why it is so big. It is a chi tree.



---------ARMY MAN-----------

Army Man is a man who has all the powers of anyone in any army. If anyone in an army can do something then he can do it too.

He is the best at fighting, driving, flying planes, swimming and blowing things up. he is really brave and never gives up. His gun turns into a tank. His backpack turns into a glider. His arch-foes are the brown army-men (he is green.)




--------SELENIUM PRINCESS------

Selenium Princess explores all the constellations of space from her  crystal pirate base on the moons shadow line (visible as a burning bead of light on the moons edge during an eclipse.)

she is at war with the Ziggurat Moon, which is another moon the earth had long ago and which sometimes returns.

Everyone on earth is afraid of her but they don't realise that without her they would have been enslaved by the Ziggurat Moon ages ago.

The Crystal Base of Selenium Princess is full of alien rogues. Sometimes criminals escape from earth and go there, sometimes bad guys from the moon visit earth. She runs a laissez faire regime and the governments of earth do not like it but there is not much they can do about it.




------MONSTER PRINCESS----------

Monster Princess is still a little girl. She is a small cyclops in a pink princess dress with a crown and sceptre and a box with all the monsters in it, in the form of toys, that she carries under her arm.

When she takes a monster out and says its name it becomes real.

She can pull out any monster; Vampire, Yeti, Godzilla-monster, all of them.

When she makes them real they have to obey her becasue she is the Princess but some of them can be troublesome.

The mother of Monster Princess is the Monster Queen. She is really big and lives under the sea. Sometimes she threatens the earth.




-----------DOCTOR ELEMENTAL----------

Doctor Elemental is actually four real-life doctors (they have phd's in various things, not all medical) who are each experts in different kinds of elemental sorcery. (One is bad).

When danger threatens the earth they combine into Doctor Elemental who can command pure elements at will. (He can separate them but not combine them). His (or her sometimes, depending on who is currently part of Doctor Elemental) is Blue, White, Green and Red.

The doctors get upset with each other and have medical drama's. They are kind of their own arch-enemy sometimes.

If one doctor dies then the other three have to go on a quest to see who will replace them. The replacement is always a doctor of some kind.

This way 'Doctor Elemental' goes on, even though the individual doctors die.

---------------------------------


When danger threatens the world, the Best Heroes all team up and fight it.

Sometimes they don't all want to team up. Chi-Master can usually convince Frost Mask to join in if it looks sufficiently dangerous and interesting and if she joins in most of the rest will as well.

*it is a team with two princesses on it

Saturday, 8 August 2015

Marvel Pitches I Will Never Pitch

Scrap burns her old ideas, I just blog mine. RECYCLING.


DAWN GUARD

(This is the N'th or something outing for this title and probably won't be the last.)

The Marvel Heroes with Superman-Equivalent powers meet in a fortress made from a fluxion of magnetic force and nuclear fire on the surface of the sun. From there, they battle impossible things.

They guard an eternal Dawn from the surface of the Sun, making sure night never falls.

Could also be 'Light Knights' which sounds twee. But then they are superman characters and therefore ultra-simple ultra direct. They are all quasi apollonian types.


First Issue - 

Jackson Pollocks paintings are direct transmissions of gigantic alien trans-dimensional gigastructures filled with light from a reality where they made up the cosmos, but his attempts at communicating them were flawed, in time the aliens grew angry and left him.

A time fragment eclipsed them but now it has passed and the paintings have once again become active maps to that now-dying cosmos.

Dark-carbon nazgul world eaters now predate there, along with kabuki-mask droid gods and the trans-organic ghost forms of doomed intelligent worlds. Intelligently aware noospehereic songforms may still be active as a form of transient dirge.

Even the simplest and smallest of these entities could pose a titanic threat to our more-mundane reality. This tragic alien cosmos must be sealed off, from the other side.

(In human terms, someone has to go inside a haunted house to lock the doors from the inside, except this house is an entire supra-natural cosmos immeasurably greater and more strange than our own.)

The power of entropy there is so great that only beings who were themselves virtual living generators of incomprehensible energies could even hope to survive.

That means Supermen. Luckily the Marvel Universe has a few and people don't tend to do much with them.


Team - 

Blue Marvel - forgotten Black Superman of the 20th century.
The Sentry - reluctant schizophrenic Superman.
Miss America - female latina superman, escapee from Utopia.
Gilgamesh - ancient Superman, creator of civilisation.
Hyperion - possibly amoral, ruthlessly materialist Superman.



Series Enemies - 

The Witch of Endor
The Mayan God Tll
Dionysus
The Lords Errant
The Future All-Female Dawn Guard
The Avengers of the World of Rice and Salt
Nature
The Goddess Night
The Underverse
Nullity
The Artist of Entropy


The series would be about a team of demigod-level beings operating almost at the borders of reality against threats so huge and impossible that more terrestrial-level heroes might not even recognise them. And it would be a marvel series about a team of people with mixed backgrounds and attitudes rubbing up against each other in unexpected and interesting ways, except this happens in a palace of nuclear fire that most beings couldn’t even reach.



BLACK BEOWULF

Luke Cage is lost in time. While he tries to survive and find meaning in a post-apocalyptic Britain somewhere between the fall of Rome and the Battle of Hastings, meanwhile Jessica Jones and his Kid search for him.

Present-earth battles a standard-issue megathreat so the customary cast of characters is oddly unhelpful. Especially a very terse Thor who refuses to discuss the issue in any way.

Jessica is assisted and dogged by a drunken and ridiculous Hercules who attaches himself to her quest out of a need for something to do (he too is ignored as a minor character by those involved in the much-more-important world-spanning events currently taking place). Hercules is both pathetic and insensitive and deeply tries the patience of Jessica with his rambling old guy bullshit. As her despair at her failure to find her husband grows, his bluff heartiness grates ever more.

In Anglo-Saxon England Luke basically becomes Black Beowulf, best friend to an aging yet honourable king, he battles ancient horrors to preserve the dregs of a culture that he knows full well will one day grow into a world power that both abuses, yet shapes, the cultural and racial matrix from which he springs. Throughout all his adventures his faith that his wife is looking for him, and will eventually find him, never dims. He tells everyone that his wife is looking for him from beyond time and, though people think its kind of ridiculous that a guy would need to be rescued by his _wife_, slowly the legend of the man hunted through the years by his lost love, spreads.

The monsters he fights are, in Marvel style, based on medieval and dark age myth but re-interpreted as mutants, alien technology fallen to earth, marvel magic and sometimes just weird shit. In this era, when Christianity is just slowly moving across the land and but the power of the central church is weak, there is no particular prejudice against mutants. The gifts of man are varied say the Priests and god puts where what he chooses, so if you can shoot fire from your eyes then it must be because that’s what god intends. Luke finds that the Devil himself wanders the land in person at this time trying to dick people out of their souls.

After (perhaps years?) of adventuring, a new and more terrible threat appears. Vikings, said to be lead by a living god. A force no mortal man can defeat.

In the present, Jessica’s relentless and creative detective work finally results in a lead, she finds evidence of Lukes existence at some point in the ancient British past, but she needs help to reach him.

Eventually Jessica yanks some time tech from *somewhere* and sets about trying to retrieve her husband. But the gates of time are barred, a gigantic electrical storm rages somewhere between this point and that and not even earths greatest technology can break a path through.

In the past, Luke goes forth to battle the rampaging Vikings. After initial success he comes upon the forefront of the horde and encounters.. Thor! But a early-teenage awkward dickhead Thor (bear stubble, no Mjolnir) who suffers under the tutelage of a cold father and expresses the ruthlessness and violence of a dark time.

Luke encounters a very-young Loki and trades his iPhone (30 minutes battery left) for some useful information.

Though he knows he can't win, he challenges the God of Thunder to a one-on-one wrestling match. If Luke wins the Thunder god will no-more assault the people of Britain.

In the present, Jessica breaks down. Having burnt all her energies, been rebuffed  by every powerful friend (except Danny rand), stolen a time machine and having seriously endangered her relationship with her daughter due to her obsessive and relentless questing, she collapses on the roof of a New York brownstone during a major storm in a deep lament for the love she has lost and a husband she fears she will never see again.

Hearing this, Hercules is consumed by shame for his thoughtless and boorish behaviour, powered by a godlike sorrow as in times of old, he flies into a Demiurgic Rage. Swearing to set things right, he plunges into the time vortex to wrest the bolts of lightning with his bare hands, calling upon his father, the power of Zeus himself to break the doors of time.

In the ruins of ancient London Luke Cage calls upon all of his craft and skill in his battle with young douchebag Thor. Though nowhere near strong enough to take him head on he is wise and sneaky and manages to dodge and confound the Thunder God.

But Luke knows he is running out of time. Thor has never been beaten in combat before, he has never lost anything to anyone before and grows gradually more frantic and incredulous that this could be happening to him, and at the hands of a mortal man. Appealing to his father for aid, odin does nothing but look silently on. Though Luke tires, Thor has the power of a god, and does not and Lukes time is running out.

The two grapple, smashing through ancient roman buildings, at one point Thor slips and Luke holds above him the gigantic marble head of the Emperor Claudius. Though he has the god cold and could perhaps crush his skull, Luck can't bring himself to do it and hurls it away into the Thames (later to be found by river dredgers in the 20th century, so that’s how *that* got there.)

In the present Hercules, his body boiling with light, showing for perhaps the last time his ancient semi-divine power, hoists aside the lighting bolts of cosmic force, Jessica plunges through the portal and  slams into the ground in the middle of Ancient Britain, seeing her husband about to be killed by Thor, God of Thunder.

In a desperate attempt to protect her husband, she throws herself in front of his battered body, preparing to take the killing blow herself.

But Thor refuses to strike. Truly tested for the first time in his life, he has too much respect for the man who opposed him, he declares the battle over and storms (literally) off, cursing his still-silent father.

Odin smiles secretly, his son has taken the first small step towards becoming the hero he will one day be.

Jessica yanks her husband back to the present in order to save his life, he never gets a chance to say good bye to all the people he has known in the ancient world and leaves only a strange legend.

On meeting Thor in the present it turns out he knew all-along (for the past 30 years) what was going to happen as he remembered it happening to him, he just couldn't mention it as if he allowed even one thing to alter it could change his entire timeline and therefore possibly change the whole world. Luke is prepared to let it go, Jessica remains unimpressed.

Last page smash reveal, Loki still has Luke Cages iPhone, and in the present day he can charge it too! Now he's tweeting as Luke! ULTIMATE MISCHIEF SCHEME.





BLADE OF THE IMMORTALS

First Issue -

The Shocker (Herman Shultz) is wandering aimlessly when he comes upon a bunch of dangerous thugs bullying and threatening a pair of Hobos. A plump asian guy (Li) and a sketchy stringy indian guy (Han). Herman decides to get involved and a brawl breaks out. Together they beat the thugs and, in celebration they start upon an incredibly cheap drunken binge across alleyways city-wide.

Herman bonds with his new friends, they are all older, slightly ragged men who have had difficult lives, and when Han checks the date on a thrown away newspaper, he reminds Li that he is due to meet his family. They insist Herman come along as they are convinced he is a 'good guy'. Eventually he submits and they take him along.

Li opens a doorway in an alleyway and together they enter the pearl-and-jade palace of taoist heaven. As they enter, their earthly guise falls away and it becomes clear that these are Li Bao, ancient chinese poet known as one of the 'Drunken Immortals', he has been banned from Heaven for 1000 years due to drunkenness and causing trouble, turns out that was on this day in 1015!

His friend is, of course, Hanuman, the monkey-god from hindu myth. None of the occupants of heaven are happy about this as they are from entirely different pantheons and really shouldn't be hanging out but Li points out that there is no law against it.

Too shocked and staggered to resist, Herman is lead deeper into the palaces of heaven until he comes face to face with the August Personage in Jade, who is less than pleased to see him. he also sees a fountain of heroic souls, a streaming pillar of white pearls, with every pearl representing a heroic soul. All the big marvel names are there, along with a bunch of asian people Herman has never heard of.

Below the sweeping arcs of the white pearls are the low tumbling grey pearls, the souls of slightly rubbish, broken or just very strange heroes.

The August Personage in Jade has called a conclave of heavenly badasses to discuss forming a team for an upcoming mission. A terror from another reality is threatening heaven and a team of heroes must be formed. The souls to be employed must be chosen and an immortal must take the pearls and bring the heroes together.

BUT IT IS TOO LATE - THE ENEMY ATTACKS

At that moment some terrible fucking thing bursts through the dome of heaven and, in Joesky terms, a brawl is on! All of the taoist immortals break into insane angelic kung-fu action, Li Bao lends a hand, even Hanuman chips in because hey, why not?

But they are clearly no match for what they are facing and heaven is getting pretty fucked up, Li Bao grabs Herman and drags him to a doorway. In his last moment he hands herman his jain sword and shoves something into his pockets.

"You'll know what to do."

Li Bao kicks Herman out of heaven and the last thing he sees before he falls is the form of the destroyer writhing blackly in the broken colonnades of pearl and jade and his new friends almost certainly about to die.

Then he finds himself lying in a alley in new jersey. He just saw the fall of an unearthly realm and no-one but him knows and no-one cares. In one hand he holds the sword, he reaches the other into his pocket and finds a handful of grey pearls, snatched at the last minute from the fountain of heroic souls.

End issue.


Can the Shocker, a low level hood, put together a team of broken heroes to storm heaven and save the only people who were genuinely nice to him in thirty years? Can Herman save Heaven?




There is more but I tire from my mighty labour of dumping on you.