Ghoul-Philosophers in the Vault
Dhiv looked at the others in his party as the ghouls waited. Bad time to choose brawn over brains he thought as he edged a little closer towards the way they had entered the vault as he saw the gleam in the eyes of the ghouls slowly begin to turn from curious to ravenous.
As the party is traversing a dungeon or other underground situation, they take a few steps down into a dimly lit vault. A group of six ghouls, dressed in elegant finery that is aged and falling apart are nibbling on an ancient, unmoving mummy while discussing the aesthetics of decay in Common. Across the vault the path continues deeper into the underworld. The ghouls turn towards the party, yet don’t jump up for combat.
In the game: The ghouls are satisfied with their current meal, yet will only allow the party to pass unhindered if they produce a structurally sound poem that is sufficiently morbid. The party are allowed to talk amongst themselves and are allowed a generous amount of time. If the ghouls are happy with the offered poem they allow safe passage and may even give a hint about a hidden danger that lies ahead; if they are not happy, they will attack, using their power of Paralysis and blood-stained claws to dine on fresher meat.






