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Team Dogpit is an Austin-based indie studio founded in 2015 by Manuela Malasaña known for quirky in-house titles with incredible graphics and for providing outsourced graphics programming solutions to such clients as Strange Scaffold, Red Hook, Ant Workshop, and more.
Past commercial releases include Slam Fighter II and The Cherry Orchard. Current titles in development: cinematic visual novel adaptation of Chekhov's The Seagull and first person puzzle game Red Star Azimuth. Please wishlist The Seagull on Steam!
✨ FULL SHADER TUTORIAL LIST ✨
Team Dogpit is an Austin-based indie studio founded in 2015 by Manuela Malasaña known for quirky in-house titles with incredible graphics and for providing outsourced graphics programming solutions to such clients as Strange Scaffold, Red Hook, Ant Workshop, and more.
Past commercial releases include Slam Fighter II and The Cherry Orchard. Current titles in development: cinematic visual novel adaptation of Chekhov's The Seagull and first person puzzle game Red Star Azimuth. Please wishlist The Seagull on Steam!
Shaders For People Who Don't Know How To Shader
This series was the first of its kind: tutorials on shaders which presupposed no prior existing knowledge of shaders, unity, or even programming. There have since been many imitators, but Shaders For People Who Don't Know How To Shader is the first, most comprehensive, and simplest of all. Every lesson introduces a fundamental shader authoring skill, then goes on to walk the reader step-by-step through using that skill to write a real shader.✨ FULL SHADER TUTORIAL LIST ✨
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