Alien Quest – Creating JS animation in Animate

We decided to make more HTML5 Canvas games and to take a bit more effort this time. Let's start with some screenshots and the link to play the game online: As you might have noticed, it looks similar to our previous quiz games, but not you have to input letters instead of selecting one of... Continue Reading →

Sequel – CSS animations

So I found out you can actually make all sort of transitions on a website with CSS only - no JS! That was the main focus of this template: when you load the page and as you scroll down - elements will appear with a nice fade-in effect. The sidebar in mobile version is animated... Continue Reading →

Sweet Hangman – kid friendly

Simple games for young gamers were in demand. We were offered to make a kid-friendly twist on a hangman game. Not going to write a lot today, here's what me and my fellow designer came up with: Every time you click\tap the wrong letter - a finger steals a piece of gingerbread man. If you... Continue Reading →

Guess Animal – Reskinning, reselling

One of our sponsors liked the concept of Quiz Story - Animal Quest but wanted better graphics. Well, why not? Here you go: We also had to add localization - which brought some new challenges (mainly font related), but I'll tell about in a different post. You can play it online here.

Marble Punch – Unity Multiplayer test

Unity is famous with its user-friendly editor interface that allows to make game prototypes easily. When I heard about Unity Multiplayer for the first time, I was very excited. I was always daunted by the idea of developing multiplayer games - it seemed so hard and complicated, but I knew with Unity it must be... Continue Reading →

Goodbye Flash – unfinished game drafts

So, flash started dying and most developers migrated to either HTML5 or Unity\Unreal gamedev. As a farewell to all the fun times I had with flash - I wanna show you a collection of drafts I did in flash, that didn't become a full game. No More Rockets Did you play Missile Command or Worms? Well, I wanted to... Continue Reading →

Flight Log Viewer – Unity app

Yet another university assignment to develop a program. This time I was given raw flight data captured from a hand-crafted flying drone and had to make a program that would parse that data generate a 3D reproduction of that flight. First, I converted the data from .tlog into a plain .txt format. The resulting file... Continue Reading →

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