when i unlocked the essence thing... the game froze... just completely froze.
i had to refresh the whole page.
omfg.
lol. forgot about you entirely. such a laugh to come back here and be reminded that some random weeb (likely fat with very pasty skin and a neckbeard who is definitely under 6' tall.. probably a lot under.. and definitely overweight is so unhappy with his life that he's raging at me.. over something that he started in the first place lolol
in fact i'm guessing from your low test demeanor that you prefer "they/them" ROFLROFLROFLROFL
i'd say the biggest problem is the voice that is supposed to be tutorializing you talks in lore/story/setting terms when it should be explaining.. how to do something. like.. how you decode the glyph. do i want to make the whole noise thing brown or blue? or something else? how? why does "decode glyph" seem to just end the level or w/e and start a new one.
i generally dislike tutorials.. but if you're going to have one.. at least have it teach you stuff instead of just talking in story beats.
uh.. the tutorial is very long and explains absolutely nothing about what is actually going on or what the game actually is...
i generally dislike tutorials very very much so i appreciate that you let us skip it. but in this case the only reason i skipped it is because i could see it was utterly missing the mark anyway.
to be 100% clear.. and i want this to be helpful for you: the tutorial absolutely launches assuming the player understands what the game is about, what is going on, and the *type* of game it is. and i don't mean "incremental" i mean things like that it's a turn-based game.
it assumes the player knows absolutely everything important and then teaches them some mundane low level nonsense things.
it's not a tweak you need to do to fix it. you need to toss the tutorial completely, which you won't do because of sunk-cost fallacy (i know scripting out a tutorial is a pain. i've done it. a dozen times.. on games much bigger than this.) and then redo it. completely. which you won't. and i don't blame you.
better luck on your next game, sir.
'r' is far too weak
rolling not stopping on its own may be "realistic" but feels wrong
the invisible walls around the play area are infuriating. lots of stuff you want to grab, constantly just out of reach.
you claimed every repair will add benefits. just increasing your max carrying capacity is not "benefits" when your o2 is still the limiting factor.
all in all, this game is impressive, technically, but you made design decisions, consciously, that should have been made very differently.
above all, i hate the way the cannons shoot. half the time you look at them and their firing animation isn't in sync with the projectile. or anywhere close. the other half time they're shaking like they're shooting and nothing is coming out.
also why do they shoot in such dumb directions? sometimes top or bottom ones shoot right out of the map completely.
You don't think you're being insanely toxic to me right now? We both know that you simply screwed up and weren't thinking about it correctly when you made the currency "watts"
How would one collect a "watt"? Given that a watt is just a measure of a joule per second?
You're too deep (in your mind) and can't just fix it, so instead of just saying something like, "oh I screwed up, just like the SPACEPLAN guy did and it's too late for me to change it but it'll just have to remain as a kind of gag/joke/whatever"
No one would think anything of that.
But that's not how you approached it. You went the toxic/gaslight/intellectually-dishonest route and doubled down.
So it's you who's being extremely toxic, not me.
Btw I'm an editor @ IGR (indie game reviewer) and I'm the one always trying to funnel incremental games onto our front page. Was planning on trying to do so here since the metroidvania/platformer formula applied to an incremental was innovative.
But just to be clear you're going to take a troll stance and push back on the watts thing that I pointed out?
That would be beyond embarrassing.
oh my christ. i refreshed and made three train tracks and added trains to them until i have 6 trains and that didn't trip the "have 5 trains" requirement for hubs.
i'm sorry but this is impressively bad. nothing about it makes sense or is fun or playable whatsoever.
kids should not be allowed to vibe code with LLM's.