This is a nice little crafting game that has more than i thought! I usually leave detailed feedback so hope this isn't intimidating!
- The world is more expansive than I thought, which rewards exploration.
- I didn't know that I had to return to the den at night, so I lost everything, I think this is quite demoralizing as most people might not give another go if they had to restart from scratch.
- I think the game could benefit from having more inventory space - either a way to upgrade it, or just more base slots, given the number of things that we need to craft, as well as different categories across food, crafting, and advanced crafting, which we don't all memorize the ingredients for.
- The character moving slowly was something I thought was a glitch, but I suspect it's because I didn't have enough food, i think some visual indicator like flashing the hunger bar would reduce this confusion, or showing a 'tired face' with a low battery icon or thought bubble of an apple to keep the UX simple.
Overall, this was a lot more complex than i thought and the goal of having to build a rocket definitely had set up an interesting premise.
I overall enjoyed playing and the crafting system - I love crafting games so I might be biased!