Mark A. Swanson was a science fiction and fantasy fan who was very active in the 1970s. He was a member of the Los Angeles Science Fantasy Society (LASFS) and contributed to its weekly amateur press association known as APA-L. Swanson also contributed to The Lords of Chaos, Alarums & Excursions, and Different Worlds, as well as editing The Wild Hunt, a very early and important APA 'zine.
In APA-L #493 (October 24, 1974), Swanson included a report, entitled "And Swanson Offers to Show Edison How to Make a Lightbulb Again." The report details his experience playing "a new game" called Dungeons & Dragons. He begins:
I have been hooked again, this time by a new game. The game is played basicly [sic] with paper, pencils, and a reeling mind (together with buckets of dice). It is DUNGEONS & DRAGONS (which someone probably introduced the LASFS to last meeting, but I'll risk it. Omelots [sic] anyone?)
I'm always fascinated about early descriptions of D&D. Swanson mentions paper and pencils – both of which are included in OD&D's subtitle – but he also mentions "buckets of dice" (note: he doesn't comment on their being oddly-shaped) and "a reeling mind." There's no mention of miniature figures, which I think is significant. Swanson continues:
In the advanced version of the game, the players took the roles of various exploring/looting parties trying to return from a gamemaster desighned [sic] castle's dungeon with treasure. The gamemaster has a map, the player's [sic] don't. The treasures are guarded by appropriate monsters (gnomes, green slime, orcs, dragons, evil wizards, zombies, giants, etc.) The deeper you go, the nastier the monsters and the bigger the treasures. As you win encounters, you gain experience, which makes you a better fighter, able to go lower. It is played as a campaign game (there are some which are over a year old) with each person performing many quests. If you are killed, you get reincarnated, with a smaller initial stake.
If you're curious what Swanson means by "the advanced version of the game," he elaborates a bit on this in the coming paragraph. Of note is his statement that D&D "is played as a campaign game" and his allusion to what I can only assume are the Blackmoor and Greyhawk campaigns. I've been beating the drum about the importance of campaigns to understanding how Gygax and Arneson imagined D&D being played for a long time, so it's good to see that perspective vindicated in such an early report of playing the game. Also of note is Swanson's use of the term "gamemaster, which is nowhere to found in the little brown books of OD&D.
The basic (early) game involves wandering through a wilderness on quest, looking for experience and treasure. It mostly involves luck and its proper use. In the basic version, the gamemaster rolls dice to determine what you meet. The basic game also has a shockingly high mortality rate, as might be expected in place where you and your trusty henchmen (40 first life, 35 2nd incarnation, etc) keep encountering such things as evil high priests, 300 bandits, or four balrogs, mere veterans, which is what you start as, have small chance.
From this section, it becomes clear that Swanson uses the terms "basic" and "advanced" as synonyms for "early" and "late," with the former referring to the initial trek through the wilderness to reach the dungeon's location and the latter being the exploration of the dungeon itself. It's certainly an idiosyncratic usage, but, at this early date, most usages will necessarily be unique. His comments about the game's mortality rate tracks with most other early reports of the game I've read, though the references to "first life" and "2nd incarnation," particularly when paired with the comments about getting reincarnated above, implies that such magic was commonplace in this campaign.
On the other hand, in the campaign I'll be continuing Saturaday [sic], I'm about to adventure in company with a friend who, deserted by all but 4 men and the persona of an abscent [sic] second friend, subdued two dragons, got them to market, and is now filthy rich and a second level cleric. The persona was killed by the dragons. Since he has only four men, he's financing a bunch of others while recruits.
Once again, Swanson mentions henchmen, which were a vital feature of D&D even as late as my own introduction to the hobby five years later. I'm amused by the fact the "persona of an abscent [sic] friend" was apparently killed by the dragons. I recall many a game in my youth where similar things happened: "Sorry I couldn't make last session; I had baseball practice. What happened?" "We defeated a dragon and got lots of treasure. And, uh, your character died. Sorry."
Your characteristics (Strength, Intelligence, Wisdom, Endurance, Dexterity and Charisma) are determined by rolling dice on first entrance into the game, after which you can choose the profession fighter, magician or cleric and begin. However, there are three booklets of rules, and I will not try to repeat them here. Very good game, at least as much for the gamemaster as for the players.
I'm struck by the observation that D&D is a "very good game, at least as much for the gamemaster as for the players." That's certainly been my experience of the years, but I think it's noteworthy that this seems to have been recognized so early.
Thanks to Victor Raymond for providing me with this early account of playing Dungeons & Dragons.