Implementation of Boids using WebGL via THREE.js
Boids are a simulation of swarm/emergent "bird flocking" behaviors originally developed for use in computer graphics.
For more information (and a better explanation) see: http://www.red3d.com/cwr/boids/
This just simulates a few hundred boids in a spherical boundary. You can pan and zoom around with the mouse.
- Add octree for spaitial locationing to increase performance with more boids.
- Allow insertion of obstacle spheres for some more dynamic events.
- Give boids personalized behaviors (aggressive alpha boids, lazy beta boids)