See #311
We are trying to use the compileManager when changing out portions of the scene and VSG is emitting this warning after a few iterations compiling shaders that use storage buffers. This may or may not be unique to storage buffer usage, but we'd like some help debugging this issue.
Warning: Context::reserve(const ResourceRequirements& requirements)
invalid combination of required_maxSets (0) & required_descriptorPoolSizes (1)
unable to allocate DescriptorPool.