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DescriptorPool warning when using compileManager with storage buffers #312

@theodoregoetz

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@theodoregoetz

See #311

We are trying to use the compileManager when changing out portions of the scene and VSG is emitting this warning after a few iterations compiling shaders that use storage buffers. This may or may not be unique to storage buffer usage, but we'd like some help debugging this issue.

Warning: Context::reserve(const ResourceRequirements& requirements) 
invalid combination of required_maxSets (0) & required_descriptorPoolSizes (1) 
unable to allocate DescriptorPool.

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