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A simple Python Pydantic model for Honkai: Star Rail parsed data from the Mihomo API.
《Real-Time Rendering 4th》 (RTR4) 中文翻译
Toon Shading Collection (for Character) 角色卡通渲染效果分析收集/速查手册/小百科
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
A clear and simple solution of Fog of War for Unreal Engine 4
A replayable arcade shooter where you control a snake of heroes.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Open Source codebase of the game Overgrowth by Wolfire Games LLC
All-in-one easy solution for syncing Unreal Engine projects and engines
This is the plugin integration demo project for different UE5 plugins
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
A simple tool to rename Unreal Engine projects.
Arduino code for both the Vorpal Hexapod and Vorpal Hexapod Gamepad.
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
a comprehensive collection of video game tech analysis resources
List of Computer Science courses with video lectures.
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
Render Pipeline Shaders SDK
An example project that demonstrates the power of the dragonik. Project uses unreal UE5.1 and above. (older branches exist for UE4 engine compatible projects)
Schematics from Unreal official training at https://learn.unrealengine.com/home/LearningPath/113226
Code for 3D-LLM: Injecting the 3D World into Large Language Models
A GPT-4 AI Tutor Prompt for customizable personalized learning experiences.


