I am Oriol, a creative on a mission to solve meaningful hard problems at scale. In short, I work to enable, ship, and accelerate positive-sum, asymmetric impact.
Grew up making games, which helps explain why I study both Math Engineering and Computer Science at UPF.
Breadth-explored software engineering, AI, product development, gamification, and tech startups for the last few years. It was done through some initial side projects and open demos.
Currently interested in AGI, distributed stateful serverless runtimes, universal interfaces, full-stack type-safe programming, OSS, 3D animation and autonomous agents. I expect to focus on these areas in the coming years.



