probably related to https://forum.unity.com/threads/is-this-a-bug-in-unity.710510/#post-4749092 doesnt happen on my pc though.. but here is workaround, add this code to viewer: ``` void OnApplicationFocus(bool focused) { if (focused) { cloudMaterial.SetBuffer("buf_Points", bufferPoints); cloudMaterial.SetBuffer("buf_Colors", bufferColors); } } ```