Carlo V.
GapingPixel
C++ Engine Programmer (Unreal/Rendering/Networking/AI/PhysX)
Work credit: Fort Solis, Death's Gambit, Dungeon Souls
VITE STUDIO
pafuhana1213
pafuhana1213
Game programmer (10+ yrs). Worked on RE Engine & Unreal at Epic Games Japan. Now making UE plugins like KawaiiPhysics, blogging, and speaking at events.
Japan
NVIDIA Omniverse
NVIDIA-Omniverse
NVIDIA Omniverse is a powerful, multi-GPU, real-time simulation and collaboration platform for 3D production pipelines based on Pixar's USD
Santa Clara, California
Ziyin Qu
ziyinq
I am fifth year Ph.D student at University of Pennsylvania, my research focuses on physically-based simulation.
University of Pennsylvania Philadelphia
Xuan Li
xuan-li
Research Scientist @ NVIDIA. Research interests: physics-based simulation, sim2real/real2sim application.
NVIDIA Santa Clara, California
MuGdxy
MuGdxy
Xinyu LU,
Research Assistant.
Researcher in Physically Based Animation, Simulation, High Performance Computing.
HKU TransGP Hong Kong
Jorrit Rouwe
jrouwe
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Netherlands
m-iDev-0792
何振邦
⏳PhD @ University of British Columbia
🏁MS @ Chinese Academy of Sciences
🏁BS @ Dalian University of Technology
British Columbia, Canada
GPUOpen Libraries & SDKs
GPUOpen-LibrariesAndSDKs
Libraries and SDKs from the GPUOpen initiative
jjaychen
jjaychen1e
ECNU / Currently at NVIDIA, previously at ARM, Morgan Stanley, Trip.com, and Tencent.
NVIDIA Shanghai, Xuhui
Tianyu Li
WeakKnight
Currently working at TiMi-L1. Previously studying on Computer Graphics at School Of Computing, University Of Utah.
Tencent Chengdu
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