Stars
C++ examples for the Vulkan graphics API
Raytracer using Vulkan Compute Shaders and Avalonia UI
Early-stage b-rep CAD kernel, written in the Rust programming language.
A GPU-parallel implementation of Marching Cubes in Vulkan
Vulkan & C++17 based Scene Graph Project
Repository for the Packt Publishing book titled "C# 12 and .NET 8 - Modern Cross-Platform Development Fundamentals" by Mark J. Price
Tutorial: Build Modern Cross-Platform Apps with .NET
Intelligent automation and multi-agent orchestration for Claude Code
C and C++ headers, C# and Python classes, Rust files and Go package for icon fonts Font Awesome, Fork Awesome, Google Material Design icons and symbols, Pictogrammers Material Design icons, Kenney …
An exemplary implementation of a tri-dexel approach for creating triangle meshes from surfaces which can be sampled using raycasting
Mesh triangle reduction using quadrics
Cut a tetrahedral mesh with a triangle mesh in 3D.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
A dataset of 3D CAD models with machining feature labels.
todo.txt manager for Linux, Windows and MacOS, free and open-source (FOSS)
Cross platform (Windows, Mac, Linux) native file dialog library with C and C++ bindings, based on mlabbe/nativefiledialog.
Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without extern…
A generic programming header only C++ library for processing polygonal and polyhedral meshes
Finds the minimum bounding cone of N points in any dimension in O(n log n) time.
Addon Workbench for FreeCAD, used to aid in manually remodeling mesh objects.


