Your workflows. Your rules.
Trivox is a portfolio umbrella for tools, experiments, and shippable builds focused on creative production.
The projects here emphasize clarity, reproducibility, and shipping — the “glue” that keeps workflows stable: pipelines, developer experience utilities, and game-tech prototypes.
Trivox isn’t a single product. It’s a growing set of projects built around one theme:
reduce friction in creative work.
That includes:
- 🧰 Tools & pipelines (automation, CLIs, internal frameworks)
- 🎮 Game-tech experiments (engine work + small games to validate systems)
- 📚 Progressive docs & examples (simple → advanced, built from real projects)
A Python-first mini engine plus a set of arcade games used as real-world testbeds.
Focus areas:
- runtime loop, scenes, and entity structure
- multiple backends
- shipping small games without rewriting the core
Docs are published alongside the engine as the monorepo stabilizes.
A structured brainstorming CLI that turns rough ideas into versioned, buildable plans.
Focus areas:
- structured prompts
- YAML versioning and iteration
- experimentation and progressive documentation
Small arcade games built to validate engine features and actually ship. Releases land on Itch, and each game exists to test a specific capability.
- Dev-first: readable, extendable systems
- Production-minded: boring reliability over hype
- Modular: evolve without rewrites
- Shippable: even prototypes should be shareable
Trivox is under active development. Some repositories are public; others are being prepared (docs, packaging, licensing, monorepo structure).
Each repository defines its own license.
Most public repos use MIT unless noted otherwise.