This is an id tech 3 bsp importer for blender. It can import entites and tries to convert quake 3 shaders to eevee ones.
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Updated
Nov 27, 2025 - Python
This is an id tech 3 bsp importer for blender. It can import entites and tries to convert quake 3 shaders to eevee ones.
Compute the hyperbolic arctangent of a number.
Compute the hyperbolic arctangent of a number.
Compute the hyperbolic cotangent of a number.
Compute the cotangent of a single-precision floating-point number (in degrees).
📚 Epitech trigo Maths project. The goal of this project is play with matrix and cos, tan, sin, and more...
implementing Quantum Bayes Classifiers (QBCs) for image classification tasks using MNIST and Fashion-MNIST datasets, based on the research by Ming-Ming Wang and Xiao-Ying Zhang. The project includes Naïve QBC, SPODE-QBC, TAN-QBC, and Symmetric-QBC, simulated on MindQuantum.
Assignments for CS760
Compute the tangent of a single-precision floating-point number (in degrees).
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