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Window independence #129

@alteous

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@alteous

I'd like to propose that three moves away from the 'create a window and update it every frame' strategy. The primary motivation is to allow the user to use three with OpenGL contexts that have already been created, for example from limn or from emscripten. The secondary motivation is ergonomics; it would be nice to have Factory, Renderer, Scene, and Input as independent structures.

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