Releases: tabularelf/MultiClient
Releases · tabularelf/MultiClient
MultiClient v1.1.6
Fixed
- Added back the old method of finding the .win and .exe from Windows builds as a fallback, if the file searching fails.
MultiClient v1.1.5
Fixed
- Fixed an issue where the MultiClient ids, debug mode & delay mode do not play as nicely together.
MultiClient v1.1.4
Fixed
- VM & YYC paths not respecting spaces properly
- YYC not respecting client number ids passed in.
MultiClient v1.1.3
Fixed
- Cases where MultiClient failed to run due to lacking certain environment variables. (Namingly YYDebug and YYprojectName) (Windows Only)
- Debug searching ending too early before the other clients can find eachother.
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https://ko-fi.com/tabularelf
MultiClient v1.1.2
What's Changed
- Fixes runner.exe path in multi-client batch by @biyectivo in #8
New Contributors
- @biyectivo made their first contribution in #8
Full Changelog: v1.1.1...v1.1.2
MultiClient v1.1.1
Added
First MacOSX supported build (per request #4)
- This has numerous of issues that Windows did not have (or has worse issues than Windows)
- Expect most things to be non-functional
- Including: Most of MultiClients functions
- Debug mode (it is severly cursed, may just disable it permamently until I can find a better solution)
- Client detection (it is currently impossible)
- HTML5/Opera GX should work OK though
Fixed
New Contributors
Full Changelog: v1.1.0...v1.1.1
MultiClient v1.1.0
Added
First MacOSX supported build (per request #4)
- This has numerous of issues that Windows did not have (or has worse issues than Windows)
- Expect most things to be non-functional
- Including: Most of MultiClients functions
- Debug mode (it is severly cursed, may just disable it permamently until I can find a better solution)
- Client detection (it is currently impossible)
- HTML5 should work OK though
Full Changelog: v1.0.5...v1.1.0
MultiClient v1.0.5
NOTE
Due to some bugs with extension_* functions, all but MulticlientGetID (as it does not rely on extension functions) currently do not work on LTS IDE v2022.0.2.51 Runtime v2022.0.2.49 as of writing. In a future LTS update, these should work as normal.
Added
- Various new functions!
MultiClientGetNumberOfClients()-> returns value of number of clients as per extension settings.MultiClientGetAdditionalParameters()-> returns array of all parameters passed through.MultiClientGetProxyParameters()-> returns array of all proxy parameters passed through, if proxy is enabled. Otherwiseundefined.MultiClientGetProxyParameters()-> returns string path of proxy, if proxy is enabled. Otherwiseundefined.
Fixed
- Corrects script name to match function by @JujuAdams in #2
- Improve client index consistency in debug mode by @JujuAdams in #3
- Fixed version not being reflected properly.
- Fixed issue with Steamworks Extension v1.6.9+ not being able to run the game.
Full Changelog: v1.0.4...v1.0.5
MultiClient v1.0.4
Fixes:
- An issue with modern GameMaker versions where build scripts will be treated as DLLs.
MultiClient v1.0.3
New:
- Added in support for proxy subsequent clients, allowing to run them under Sandboxie or other similar environments. (Thanks @MrGentle)
Changed:
- Updated option fields to include a name, rather than the option name used internally