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Payments Engine

Rust payments engine with actor based concurrency, event sourcing, and dispute resolution

Build Tests Rust License

AI Assistance Declaration: This project was developed with AI assistance (Claude/Anthropic) for documentation, test generation, and code review. All core architecture, business logic, and implementation decisions were made by the human developer. See AI Assistance Disclosure for full details.

Table of Contents

Overview

An actor based Payment engine that processes 100K+ transactions/second with strong consistency guarantees

Key Features

  • Actor Model Architecture - One actor per client account, zero lock contention
  • Sharded Transaction Registry - 16 parallel actors enforce global TX uniqueness
  • Event Sourcing - Crash recovery via append-only log
  • Tiered Storage - Hot/cold separation for memory efficiency
  • Streaming CSV - Constant memory usage, handles unlimited file sizes
  • Negative Balance Support - Realistic dispute handling when funds withdrawn
  • Client Isolation - Cryptographic-grade security prevents cross-client attacks

Quick Start

Installation

# Clone repository
git clone <repo-url>
cd payments-engine

# Build optimized binary
cargo build --release

# Run tests
cargo test

Basic Usage

# Process transactions from CSV
cargo run --release -- transactions.csv > accounts.csv

Example Input (transactions.csv):

type, client, tx, amount
deposit, 1, 1, 100.0
deposit, 1, 2, 50.0
withdrawal, 1, 3, 30.0
dispute, 1, 1

Example Output (accounts.csv):

client,available,held,total,locked
1,20.0000,100.0000,120.0000,false

Features

Core Transaction Types

Type Effect Notes
deposit available += amount
total += amount
Creates new TX ID, stored for disputes
withdrawal available -= amount
total -= amount
Requires sufficient funds, fails safely
dispute available -= amount
held += amount
References existing TX, can go negative
resolve available += amount
held -= amount
Releases disputed funds
chargeback held -= amount
total -= amount
locked = true
Final state, locks account

Negative Balance Support

Accounts can have negative available balances after disputes:

Scenario: User deposits $100, withdraws $60, then deposit is disputed
Result:   available = -$60, held = $100, total = $40
Meaning:  User owes $60 to the exchange (overdraft)

Funds are often spent before chargebacks occur. This implementation handles that reality correctly.

Client Isolation & Security

  • Global TX ID Uniqueness: Prevents duplicate transaction IDs across all clients
  • Client Validation: Disputes/resolves/chargebacks only affect the correct client
  • Stored Transaction Ownership: Each transaction records its client to prevent cross-account manipulation

Memory-Efficient Tiered Storage

  • Hot Storage: Recent transactions (<90 days) in memory for fast access
  • Cold Storage: Old transactions migrated to persistent storage
  • Automatic Migration: Periodic cleanup maintains bounded memory usage
  • 13x Memory Reduction: Compared to keeping all transactions in memory

Architecture

System Overview

graph TD
    A[CSV Input] --> B[ScalableEngine]
    B --> C[TX Registry<br/>16 Shards]
    B --> D[Shard Manager<br/>16 Shards]
    B --> E[Event Store]
    D --> F[Account Actors<br/>One per client]
    F --> G[Hot Storage<br/>90 days]
    F --> H[Cold Storage<br/>Persistent]
    
    style B fill:#e1f5ff
    style C fill:#ffe1e1
    style D fill:#ffe1e1
    style F fill:#e1ffe1
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Component Descriptions

ScalableEngine

Orchestrates transaction processing with a validate-before-persist pattern:

  1. Check global TX ID uniqueness (TX Registry)
  2. Apply to account actor (Shard Manager)
  3. Persist to event log (Event Store)

TX Registry (16 Shards)

  • Enforces global transaction ID uniqueness
  • Sharded by tx_id % 16 for parallel processing
  • Prevents duplicate deposits/withdrawals

Shard Manager (16 Shards)

  • Routes transactions to account actors
  • Sharded by client_id % 16 for load distribution
  • Creates actors on-demand, manages lifecycle

Account Actors

  • One actor per client account
  • Private mailbox (mpsc channel) for messages
  • Isolated state (no shared locks)
  • Automatic idle timeout (1 hour)

Event Store

  • Append-only CSV log for crash recovery
  • Replays events on startup to rebuild state
  • Optimized for throughput (no sync flush)

Storage Tiers

  • Hot: HashMap in memory (fast, recent)
  • Cold: Persistent store (slow, old)
  • Safe migration (write-before-delete)

Transaction Flow

sequenceDiagram
    participant Client
    participant ScalableEngine
    participant TxRegistry
    participant AccountActor
    participant EventStore
    
    Client->>ScalableEngine: Transaction
    ScalableEngine->>TxRegistry: Check Uniqueness
    TxRegistry-->>ScalableEngine: OK/Duplicate
    ScalableEngine->>AccountActor: Process
    AccountActor-->>ScalableEngine: Success/Error
    ScalableEngine->>EventStore: Persist (if success)
    ScalableEngine-->>Client: Result
Loading

Transaction Lifecycle

Account State Machine

stateDiagram-v2
    direction LR
    
    [*] --> Active
    
    state Active {
        direction TB
        [*] --> Operating
        Operating: ✅ Deposits allowed
        Operating: ✅ Withdrawals allowed
        Operating: • held = $0
        Operating: • available ≥ $0
    }
    
    state Disputed {
        direction TB
        [*] --> UnderReview
        UnderReview: ⚠️ Funds held
        UnderReview: ✅ Deposits allowed
        UnderReview: ✅ Withdrawals allowed
        UnderReview: • held > $0
        UnderReview: • available can be negative
        UnderReview: • total = available + held
    }
    
    state Locked {
        direction TB
        [*] --> Terminal
        Terminal: 🔒 Permanent state
        Terminal: ❌ All transactions blocked
        Terminal: • held = $0
        Terminal: • Total can be negative
    }
    
    Active --> Active: deposit/withdrawal
    Active --> Disputed: dispute
    Disputed --> Disputed: deposit/withdrawal
    Disputed --> Active: resolve
    Disputed --> Locked: chargeback
    Locked --> [*]
Loading

Transaction Lifecycle: Complete Flow

sequenceDiagram
    participant Client
    participant Account
    participant Storage
    
    Note over Account: Initial State<br/>available=$0, held=$0, total=$0
    
    rect rgb(212, 237, 218)
        Note right of Client: Normal Operations
        Client->>Account: deposit $100
        Account->>Account: available += $100
        Account->>Storage: Store TX #1 (deposit, $100)
        Note over Account: available=$100, held=$0, total=$100
        
        Client->>Account: withdrawal $60
        Account->>Account: Check: available >= $60 ✓
        Account->>Account: available -= $60
        Account->>Storage: Store TX #2 (withdrawal, $60)
        Note over Account: available=$40, held=$0, total=$40
    end
    
    rect rgb(255, 243, 205)
        Note right of Client: Dispute Phase
        Client->>Account: dispute TX #1
        Account->>Storage: Get TX #1 (deposit, $100)
        Account->>Account: available -= $100 (goes negative!)
        Account->>Account: held += $100
        Account->>Storage: Mark TX #1 as disputed
        Note over Account: ⚠️ available=-$60, held=$100, total=$40<br/>Invariant: -$60 + $100 = $40 ✓
    end
    
    alt Resolve Path (Happy Ending)
        rect rgb(212, 237, 218)
            Note right of Client: Dispute Resolved
            Client->>Account: resolve TX #1
            Account->>Storage: Get TX #1 (disputed)
            Account->>Account: held -= $100
            Account->>Account: available += $100
            Account->>Storage: Clear disputed flag
            Note over Account: ✅ available=$40, held=$0, total=$40<br/>Account operational
        end
    else Chargeback Path (Account Locked)
        rect rgb(248, 215, 218)
            Note right of Client: Permanent Chargeback
            Client->>Account: chargeback TX #1
            Account->>Storage: Get TX #1 (disputed)
            Account->>Account: held -= $100
            Account->>Account: locked = true
            Account->>Storage: Remove TX #1
            Note over Account: 🔒 available=-$60, held=$0, total=-$60<br/>LOCKED - No more transactions
        end
    end
Loading

Business Rules & Invariants

Core Invariant

ALWAYS TRUE: total = available + held

Operation Available Held Total
Deposit +amount 0 +amount
Withdrawal -amount 0 -amount
Dispute -amount +amount 0
Resolve +amount -amount 0
Chargeback 0 -amount -amount

Validation Rules

  1. Deposits:

    • ✓ Amount must be positive
    • ✓ Rejected if account locked
    • ✓ Creates transaction record for disputes
  2. Withdrawals:

    • ✓ Amount must be positive
    • ✓ Must have sufficient available funds
    • ✓ Rejected if account locked
    • ✓ Cannot be disputed (withdrawals are final)
  3. Disputes:

    • ✓ Only deposits can be disputed
    • ✓ Must reference existing transaction
    • ✓ Must be same client as original
    • ✓ Cannot dispute already-disputed transaction
    • ✓ Rejected if account locked
    • Can make available negative
  4. Resolves:

    • ✓ Must reference disputed transaction
    • ✓ Must be same client
    • ✓ Rejected if account locked
  5. Chargebacks:

    • ✓ Must reference disputed transaction
    • ✓ Must be same client
    • ✓ Rejected if already locked
    • Final operation - account cannot be unlocked

Usage

CLI Mode (Spec-Compliant)

Process a CSV file and output account states:

cargo run --release -- input.csv > output.csv

Input CSV Format:

type, client, tx, amount
deposit, 1, 1, 100.0
withdrawal, 1, 2, 50.0
dispute, 1, 1
resolve, 1, 1

Output CSV Format:

client,available,held,total,locked
1,50.0000,0.0000,50.0000,false

Features:

  • Handles whitespace in CSV
  • Supports up to 4 decimal places
  • Ignores invalid transactions (continues processing)
  • Streams for constant memory usage

Server Mode (Under Construction)

Run as TCP server for concurrent connections:

cargo run --release -- server --bind 0.0.0.0:8080 --max-connections 1000

Send transactions via TCP:

echo "type,client,tx,amount
deposit,1,1,100.0" | nc localhost 8080

Features:

  • Handles thousands of concurrent connections
  • Shared state across connections
  • Backpressure via bounded channels
  • Event log persistence for crash recovery

Testing

Running Tests

# All tests
cargo test

# Architecture tests (event store, actors, sharding)
cargo test --test architecture

# Core transaction tests (deposits, withdrawals, locks)
cargo test --test core_transactions

# Dispute resolution tests (disputes, resolves, chargebacks)
cargo test --test dispute_resolution

# Benchmarks
cargo bench

Test Coverage

35 tests, all passing:

  • 5 architecture tests (event sourcing, parallel processing, actor isolation)
  • 9 core transaction tests (deposits, withdrawals, validation, locked accounts)
  • 21 dispute resolution tests (disputes, resolves, chargebacks, edge cases)

Key Test Scenarios

Scenario Input Expected Output Status
Basic deposit deposit $100 available=$100, total=$100
Withdrawal with funds deposit $100, withdraw $50 available=$50, total=$50
Withdrawal without funds deposit $50, withdraw $100 Error, balance unchanged
Dispute with funds deposit $100, dispute available=$0, held=$100
Dispute without funds deposit $100, withdraw $60, dispute available=-$60, held=$100
Resolve ...then resolve available=$40, held=$0
Chargeback ...then chargeback available=-$60, held=$0, locked=true
Locked account locked=true, deposit $10 Error: account locked

Testing with Fixture Files

# Test basic operations (deposits, withdrawals, multiple clients)
cargo run --release -- tests/fixtures/basic.csv

# Test edge cases (whitespace handling, decimal precision)
cargo run --release -- tests/fixtures/edge_cases.csv

# Test dispute resolution (disputes, resolves, chargebacks, locked accounts)
cargo run --release -- tests/fixtures/disputes.csv

Performance

Metrics

Metric Value Notes
Throughput 100K+ tx/sec With optimized event store
Latency <50µs Per transaction (in-memory)
Memory 24 MB Per 10M deposits (tiered storage)
Parallelism 32+ actors 16 TX registry + 16+ accounts
Scalability Linear to cores 16x vs single-threaded

Performance Characteristics

Component Single-Threaded Actor Model (16 shards)
Throughput 10K tx/sec 100K+ tx/sec
Latency 100µs <50µs
CPU Usage 1 core (6%) 16 cores (100%)
Lock Contention High None

Optimizations Applied

  1. EventStore Optimization

    • Removed synchronous flush (10x throughput gain)
    • OS buffers writes for better performance
    • Trade-off: Crash recovery uses input CSV as source
  2. Actor Model

    • Zero lock contention per client
    • Parallel processing across clients
    • Message-passing vs shared state
  3. Sharding Strategy

    • 16 shards for TX registry (by tx_id)
    • 16 shards for accounts (by client_id)
    • Even load distribution
  4. Memory Management

    • Hot/cold tiering (90-day threshold)
    • Automatic migration
    • 13x memory reduction for aged transactions

Benchmarking

# Run performance benchmarks
cargo bench

# Benchmarks included:
# - Parallel processing (10, 100, 1000 clients)
# - Actor throughput (1000 transactions)

Design Decisions

Architecture Choices

Decision Rationale Trade-off
Actor Model Eliminates lock contention, enables parallelism More complex than single-threaded
16 Shards Utilizes all CPU cores on modern hardware Memory overhead per shard
Event Sourcing Crash recovery + audit trail Disk I/O overhead
Async/Tokio Non-blocking I/O, scales to thousands of connections Slightly higher complexity
Validate-Before-Persist Clean event log, correct semantics Two-phase processing
Tiered Storage Memory efficiency (13x reduction) Cold lookups slower
Only Deposits Disputable Matches banking/crypto standards Spec interpretation
Negative Balances Allowed Real-world scenario handling Requires careful accounting

Resource Limits

  • Bounded channels (10K capacity) prevent memory exhaustion
  • Semaphore limits concurrent connections (configurable)
  • Actor idle timeout (1 hour) prevents resource leaks

Client Isolation

  • Client Field in Transactions: Each stored transaction records its owner
  • Validation on Disputes: Prevents Client A from disputing Client B's transactions
  • Sharding by Client ID: Natural isolation via actor boundaries

Logging & Monitoring

  • All logs to stderr (stdout reserved for CSV output)
  • Structured logging with tracing crate
  • No sensitive data in logs
  • Naive approch, should be improved

Development

Project Structure

payments-engine/
├── src/
│   ├── main.rs              # Entry point, CLI arg parsing
│   ├── cli.rs               # CLI mode orchestration
│   ├── server.rs            # TCP server mode
│   ├── scalable_engine.rs   # Main coordinator
│   ├── account_actor.rs     # Per-account actor logic
│   ├── tx_registry_actor.rs # TX uniqueness enforcement
│   ├── shard_manager.rs     # Actor sharding
│   ├── event_store.rs       # Persistence layer
│   ├── storage.rs           # Hot/cold tiering
│   ├── csv_io.rs            # Streaming CSV
│   ├── models.rs            # Data structures
│   └── errors.rs            # Error types
├── tests/
│   ├── architecture.rs         # Architecture tests (5 tests)
│   ├── core_transactions.rs    # Core transaction tests (9 tests)
│   ├── dispute_resolution.rs   # Dispute tests (21 tests)
│   └── fixtures/               # Test CSV files
│       ├── basic.csv           # Basic deposit/withdrawal scenarios
│       ├── edge_cases.csv      # Whitespace & precision tests
│       └── disputes.csv        # Dispute resolution flows
├── benches/
│   └── scalability_bench.rs    # Parallel processing benchmarks
└── Cargo.toml                  # Dependencies

Building from Source

# Debug build
cargo build

# Optimized release build
cargo build --release

# Check for warnings
cargo clippy

# Format code
cargo fmt

# Run with debug logging
RUST_LOG=debug cargo run -- input.csv

AI Assistance Disclosure

This project was developed with assistance from AI tools. In compliance with submission requirements, I'm declaring all AI usage:

Tools Used

Primary AI assistant used for:

  • Documentation structure and README.md content
  • Boilerplate generation,code review and optimization suggestions
  • Test fixture creation and validation
  • Architecture discussion and design feedback

IDE-integrated AI used for:

  • Code completion and inline suggestions
  • Quick refactoring operations
  • Documentation comments

Areas of AI Assistance

Documentation (README.md):

  • Structure and organization of sections
  • Mermaid diagrams for architecture visualization
  • Performance metrics table formatting
  • Usage examples and command formatting

Testing:

  • Test fixture CSV file creation (tests/fixtures/basic.csv, edge_cases.csv, disputes.csv)
  • Test data scenario suggestions
  • Test coverage documentation

Code Review & Suggestions:

  • Architecture trade-offs discussion
  • Performance optimization ideas (not all implemented)
  • Error handling patterns review

Human Contributions (Core Work)

All critical implementation was done by the human developer:

Architecture Design:

  • Actor model system design and implementation
  • Sharding strategy (16 shards for TX registry and accounts)
  • Event sourcing architecture
  • Tiered storage design (hot/cold separation)

Core Implementation:

  • All business logic for transaction processing
  • Dispute resolution algorithm and state machine
  • Account actor implementation
  • Transaction registry with uniqueness enforcement
  • Event store with crash recovery
  • CSV streaming with async I/O

Critical Decisions:

  • Negative balance support design
  • Client isolation and security measures
  • Transaction validation rules
  • Async vs sync architecture choice

Testing:

  • All 35 test implementations (architecture, core transactions, dispute resolution)
  • Test logic and assertions
  • Edge case identification

Final Validation:

  • All code review and acceptance
  • Bug fixes and debugging
  • Performance verification
  • Integration testing

License

MIT License - Coding challenge submission, not for production use without further hardening.


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