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A roguelike where you attempt to outrun ravenously growing plants.

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BileBio
#######

========
Overview
========

Bilebio is a highscore game where you attempt to escape various rooms of
ravenously growing plants. The player passes the stage when he/she gets to
the far side of the room without being entanged. The player becomes entangled
when a plant grows directly onto him. The player gets bonus points and energy
for collecting nectar, which shows up at random intervals at random locations.
You can use energy to learn abilities (up to three) that may help you escape.

There are three kinds of plants which have different rules for growth:

Roots (%).
    Roots are the largest threat in BileBio. They can grow in giant burts or
    create more roots near the player. The burst pattern looks like:
        ~
       ~*~
      ~*%*~
       ~*~
        ~
    The root, after becoming active, has a 10% to spawn another root somewhere
    near the player, and a 90% to burst. Roots grow the slowest.

Flowers (*).
    Flowers can grow up to 2 times. The can grow another flower (75%) or a vine
    (25%). They grow in a chess knight pattern, and grow slightly slower than
    Vines.
       ~ ~
      ~   ~
        *
      ~   ~
       ~ ~
Vines (~).
    Vines can grow up to 2 times. They can only grow other vines right next to
    themselves. Vines grow slightly faster than Flowers.

Nectar ($)
    Collect this to gain score and energy. It has a half-life of about 40 turns
    so get there quick!

================
Player Abilities
================

1st rank must be learned before 2nd rank, 2nd rank must be
learned before 3rd rank. Can only have up to 3 total abilities.

1st Rank Abilities:
    Dash (Learning: 10, Use: 2): Can move 4 squares in any direction.

    Attack (Learning: 10, Use: 1): Moving onto a plant has a 100% to kill the
    plant.

    Wall Walk (Learning: 10, Use: 5): Can move in walls.

2nd Rank Abilities:
    Plant Hop (Learning: 30, Use: 2): Can hop over plants. *Requires Dash*

    Wall Hop (Learning: 30, Use: 1): Can hop over walls. *Requires Attack*

    Spawn Wall (Learning: 30, Use: 5): Can create a wall in any moveable
    direction. *Requires Wall Walk*

3rd Rank Abilities:
    Repellent (Learning: 60, Use: 10): Creates repellent in a 5x5 area around
    the player that lasts 10 turns. *Requires Plant Hop*

    Life (Learning: 60, Use: 50): If you were to die from a plant growth and
    have enough energy you live, but lose the energy. *Requires Wall Hop*

    Energy (Learning: 60, Use: 0): Energy recieved from nectar is tripled.
    *Requires Spawn Wall*


========
Controls
========

Vi-keys (or numpad) for movements. To select an ability press 0-9, 0 is the
default move action. An ability will be red if you don't know it and you can
press space to learn it, granted you have enough energy.

h       Move right.
j       Move down.
k       Move up.
l       Move left.
y       Move up-left.
u       Move up-right.
b       Move down-left.
n       Move down-right.
0-9     Select an ability.
space   Learn an ability.

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A roguelike where you attempt to outrun ravenously growing plants.

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