Starred repositories
getnamo / BLUI-Unreal
Forked from ashea-code/BLUICEF based HTML UI for the Unreal Engine.
An Unreal Engine plugin for displaying text in Niagara Systems
HLSL/GLSL library for debugging shaders
A simple Unreal Engine plugin that provides some information about Static Mesh in Content Browser.
Perfectly Optimized is a streamlined Unreal Engine 5 starter template specifically engineered to deliver substantial performance gains on lower-end hardware. While UE5’s default configuration heavi…
Unreal Engine editor-only plugin that intercepts property edit events to ensure UPROPERTYs with the Setter metadata have their setter functions called.
Plugins designed to streamline interoperability with upscalers like DLSS, FSR, XeSS etc.
Unreal Engine 4.27 physics test scenes for benchmarking PhysX/Chaos - wrecking balls, dominoes, fluid particles, stacking towers
Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrates how to use Meshes. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
A UE5 plugin to add Foliage Shadow Imposters to Nanite Foliage for increased performance.
Node graph implementation for Dear ImGui. Used in https://github.com/rokups/rbfx
These are the free Project Files to download to follow along with my Painterly Shader Turorial on Youtube or EDC.
Test Integrate Conditional Breakpoint In Blueprint For Unreal Engine
MAP rules discovered by https://github.com/achabense/blueberry
A toy for exploring arbitrary MAP rules (life-like rules, isotropic rules and so on)
Simple cross-platform integration for DualSense & DualShock compatible with any engine. A complete, easily customizable framework tested and validated on Unreal Engine and Godot.
This is the latest version of Nvidia's RTXGI Plugin for Unreal, version 1.1.5, uploaded here because there are several versions of 1.1.5 some only compatible with NVRTX 4.27/5.0 branches. This will…
A lightweight Wwise plug-in that embeds a real-time spectrum analyzer in the authoring tool and streams FFT/magnitude data to the game runtime via a public C++ API.
Lim-Young / UPolyZones
Forked from BakonGuy/UPolyZonesUnreal project for drawing polygonal zones that can test if a point is within it's interior.
A utility for Unreal Engine plugin developers, enabling efficient bulk builds for cross-version compatibility testing and packaging for marketplace releases.