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Fusion API support in Unity #316

@waystogetthere

Description

@waystogetthere

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  • This issue is not a duplicate. Before opening a new issue, please search existing issues.
  • This issue is not a question, bug report, or anything other than a feature request directly related to this project.

Proposal

Hi ZED team,
I am currently working with the ZED Unity Plugin for body tracking and would like to clarify whether Fusion-based multi-camera body tracking is supported (or planned) in Unity.

At the moment, the official body tracking tutorials and prefabs in the Unity plugin appear to be designed for single-camera (mono) setups. I could not find any examples or documentation related to using the Fusion API within the Unity workflow.

My target setup is the following:

(1) Use two or more ZED cameras
(2) Perform multi-camera calibration using ZED360
(3) Load the resulting calibration file into Unity
(4) Enable multiple cameras simultaneously
(5) Use Fusion API to fuse skeleton data and obtain a more accurate 3D avatar in Unity

This workflow seems feasible at the SDK level (Fusion API), but I am unclear about the Unity side.

Could you please advise:
Whether Fusion-based multi-camera body tracking is currently supported in the Unity plugin
If not, whether this is planned or recommended via a different workflow (e.g. external Fusion + streaming into Unity)
Thank you very much for your support.
Best regards,
Zizhuo

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