Stars
A deeply-integrated C++20 coroutine plugin for Unreal Engine 5.
Custom made 7-segment display using NeoPixel LEDs on breadboard with a 3D printed diffuser, driven by Arduino UNO
C++ multidimensional arrays in the spirit of the STL
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
source code for an animation (using openFrameworks)
Fawkes, privacy preserving tool against facial recognition systems. More info at https://sandlab.cs.uchicago.edu/fawkes
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Example project. Using Unity ECS to create some simple Roguelike game
Otto sample project for the AI Planner
Unity C# reference source code.
NanoRT, single header only modern ray tracing kernel.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Code for fast approximate generalized winding number (solid angle) computation for triangle soups
A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
this is a guide to the Unity job system circa 2019
An example of a simple performant sprite renderer using Unity's new ECS system
Fault-tolerant, highly scalable GPU orchestration, and a machine learning framework designed for training models with billions to trillions of parameters
Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.
