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A deeply-integrated C++20 coroutine plugin for Unreal Engine 5.

C++ 1,015 98 Updated Feb 14, 2026

Custom made 7-segment display using NeoPixel LEDs on breadboard with a 3D printed diffuser, driven by Arduino UNO

C++ 8 Updated Apr 16, 2025

C++ multidimensional arrays in the spirit of the STL

C++ 203 17 Updated May 6, 2025

Fritzing desktop application

C++ 4,597 906 Updated Oct 21, 2025

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.

C++ 5,620 962 Updated Apr 6, 2024

source code for an animation (using openFrameworks)

C++ 94 6 Updated Dec 19, 2023

Destructible terrain in Unity

C# 451 64 Updated Feb 15, 2021

Fawkes, privacy preserving tool against facial recognition systems. More info at https://sandlab.cs.uchicago.edu/fawkes

Python 5,503 499 Updated Aug 2, 2023

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

C++ 12,299 1,054 Updated Feb 20, 2026

Raymarching Shader Generator in Unity

HLSL 1,402 131 Updated Jul 30, 2022

Example project. Using Unity ECS to create some simple Roguelike game

C# 25 3 Updated Jan 26, 2020

A microbenchmark support library

C++ 10,010 1,742 Updated Feb 20, 2026

Mesh voxelization for Unity.

C# 1,505 156 Updated Jan 6, 2019

Strumpy Shader Editor

C# 321 102 Updated Nov 6, 2017

Otto sample project for the AI Planner

ShaderLab 124 30 Updated Dec 7, 2019

Unity C# reference source code.

C# 12,720 2,550 Updated Oct 24, 2025

NanoRT, single header only modern ray tracing kernel.

C++ 1,116 94 Updated Oct 1, 2025

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

C# 7,615 1,127 Updated Dec 30, 2023

A collection of some of the neat math and physics tricks that I've collected over the last few years.

C# 4,705 425 Updated Aug 24, 2024

Code for fast approximate generalized winding number (solid angle) computation for triangle soups

C++ 143 30 Updated Aug 28, 2021

A flexible and modular Node Editor Framework for creating node based displays and editors in Unity

C# 2,032 415 Updated Oct 31, 2023

A small but powerful C# library for data binding

C# 207 34 Updated May 14, 2020

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 19,658 2,117 Updated Feb 20, 2026

Behaviour tree editor for Unity3D

C# 118 22 Updated Mar 14, 2020

this is a guide to the Unity job system circa 2019

C# 1,430 155 Updated Aug 7, 2025

An example of a simple performant sprite renderer using Unity's new ECS system

C# 138 22 Updated Jun 21, 2019

Fault-tolerant, highly scalable GPU orchestration, and a machine learning framework designed for training models with billions to trillions of parameters

Jupyter Notebook 3,550 592 Updated May 25, 2024

Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.

C++ 881 101 Updated Jul 6, 2018

A simple (WIP) GOAP Plugin for UE4

C++ 37 13 Updated May 3, 2020

A drop-anywhere C++ REPL

C++ 849 30 Updated Aug 23, 2025
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