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Log failed send of crucial connection messages #5567

@AndrewMeadows

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@AndrewMeadows

It would be useful to know if we actually lose any crucial UDP messages used during viewer <--> simulator connection negotiations. In particular: RegionHandshakeReply and CompleteAgentMovement.

It is possible to add a custom callback method that get invoked when a "reliable" UDP message arrives or not. We should add callback for the two aforementioned messages so their delivery failures are evident in the log file.


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