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scottostler/dodokiller
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Gameplay
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Jump on to http://safari.memeschemes.com/ and enter your username. You'll be
dropped in to the Safari! with any other connected users. The winner is the
hunter who kills the last Dodo! Use the arrow keys to turn/move and spacebar to
shoot.
Implementation
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We used Node.js on the server and jQuery in the browser. A single server thread
receives all controls input from each player and calculates the evolution of
state. You can get the entire game (server and client) from:
http://github.com/glitchfreedom/dodokiller
Credits
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This game was created for a 48 hour GameJam Jan 29-30, 2011 at the NYU
GameCenter in New York City. The team was bryan, josh, peter, scoty, and toby.
All assets were openly licensed... thanks!
Squawk sound: http://www.freesound.org/samplesViewSingle.php?id=42793
Shot sound: http://soundbible.com/1334-World-War-2-Rifle.html
Copland music: The Internet Archive
Tiles: http://reinerstileset.4players.de/environmentE.html
Victory Image: matt handler (http://matthandler.com)
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