Releases: schombert/Project-Alice
v1.3.0
v1.2.2
v1.2.1
v1.2.0
v1.1.4
v1.1.3
Includes the new battle planner automation tool ( see https://github.com/schombert/Project-Alice/blob/main/docs/automation.md ), the new super console, and graphically improved rivers
v1.1.2
v1.1.1
v1.1.0
Adds multiple RGOs per province (see modding extensions page for how to customize this in your mod)
Supports translation into any language that is available through unicode
also:
Add multilanguage support: Spanish, French, German, Polish, Swedish, Hungarian, Chinese, Arabic and Russian
National foci now properly evaluates limit to determine if they can be set or not
Fixes for HtA crashing
Extended error checking for government types and rebel types
Fix AI building units when it shouldn't
Fix foreign investment going into the investee
Ctrl-Backspace to delete a word
Fix armies for Italy in bookmarks
Add bookmarks
Fix CBs not properly evaluating FROM in can_use
Show continent and climate on province
Fix rename issues for GFM
Various mapmode fixes
Add news flags
GFM fixes for italian war, for austrian war, etc
More defines to tweak AI behaviour to desired player's
Nurture religion assimilation
Display meteoroligcal information on topbar
Stop "goto" from selecting sea provinces
New sound effects to immerse you more
Add getaddrinfo support (now you can type domain names on host)
Ticking warscore tooltip
RTL mode for Arabic
Various fixes for mods
random_by_modifier
v1.0.14
Includes new map label placement & more fixes for gfm
Includes:
Renaming decision on GFM now works
extend and replace now supported on .mod files
Make defining pops with rebels on uncolonized provinces be a warning instead of an error
Console commands to list flags and variables: lnf, lgv, lnv and laf
Fix limits on effects not being properly shown
Make inventions be invented at start date
New game button will no longer prevent you from making a new game under specific conditions
HOME to go to capital
any_empty_neighbor_province, random_greater_power
Support immediate for provincial events
Fixes for events without a name being discarded even if they had immediate effects
Hold CTRL to select navies over armies
Fix diplomacy window showing nation facts for rebels
Fix button SFX for tabs
Fix BMFont crashes when a BMFont wasn't available
Fix GFM dismantlement
Fix GFM lag in lategame
Fix some bugs related to events firing infinitely
Different any_country behaviour
Add any_defined_country,any_existing_country_except_scoped effect scopes
change_terrain added for provinces, to, you guessed it, change the terrain
Fix event images for RAM
Fix war_countries
Add a all_war_countries scope
Add 50,25% and such UI scales
Fix spoilers not accounting triggers
Show evaluation of limits in effects
Add cleanup tag exception (needs a manual lua tweaks)
Add aiel command
provid shows other IDs
Fix invention odds not set being never discovered (now they default to 100%)
Apply inventions at game start (that have >0% odds and can be discovered)
Generate an event graph with graph command
Depth 12 fusing for clr_global_flag
Fix null seceding not being case insensitive
Fix MHM crashes
Better map lettering to mimic real world maps