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Master programming by recreating your favorite technologies from scratch.
Free/Libre C# support for VSCode-compatible editors
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
A collection of helpful resources for writing games in C and OpenGL.
Code and comprehensive explanations of game controller I/O on PC
Learning Vulkan from code samples - Tutorial series
stb single-file public domain libraries for C/C++
The source code to VVVVVV! http://thelettervsixtim.es/
A C++ clone of the classic Super Mario Bros. games.
A simple, lightweight yet highly versatile OpenGL graphics library
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Sample code for frame timing control
A lightweight game engine written in modern C++
A low-level, portable graphics library for .NET.
fheroes2 is a recreation of Heroes of Might and Magic II game engine
A cheatsheet of modern C++ language and library features.
Frequently asked questions about Entity Component Systems
C++ examples for the Vulkan graphics API
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

