I am a software engineer focused on computer graphics, with a background in game development. I have experience in rendering and animation programming. I also worked on both technical and artistic parts of game development, like level design and lighting. In addition, I have a strong foundation in computer architecture, operating systems, and network protocols.
- Pigeon - Vulkan Renderer
- Raven Ray/Path Tracer
- Vulpix - Vulkan based Ray Tracer
- Software Rasterizer
- RT Ray Tracer
- Digital Geometry Processing
- Bezier Surface Rendering
- Flight Simulator


