Proton is a lightweight and powerful Javascript particle animation library. Use it to easily create a variety of cool particle effects.
Check out examples at http://drawcall.github.io/Proton/. The 3D version of the proton engine is here here. An available react version is here.
- Easy to use - Particles can be emitted from a point, line, rectangle, circle, etc.
- Powerful - 16 different kinds of renderers, also you can easily customize your own renderer.
- Three.js support - Check out three.proton
- Perfect performance - Push your particles to the max.
- Reactive - Watch and run emitters based on changes to properties.
- Customizable - Use your own update function, initialize function, particle factory, and renderer.
- Compatibility - Support for both Canvas, DOM, WebGL, Pixi.js (up to v8), EaselJS, and custom renderers.
Note: If you need 3D particle effects, please use three.proton.
See detailed documentation please visit https://projects.jpeer.at/proton/. Thank you very much @matsu7089 for writing a good tutorial.
Note: NPM package-name has been changed from
proton-jstoproton-engine
npm install proton-engine --saveimport Proton from "proton-engine";<script type="text/javascript" src="js/proton.web.min.js"></script>Proton is very simple to use, a dozen lines of code can create a particle animation.
import Proton, {
Emitter,
Rate,
Span,
Radius,
Life,
Velocity,
Color,
Alpha,
CanvasRenderer,
} from "proton-engine";
const proton = new Proton();
const emitter = new Emitter();
//set Rate
emitter.rate = new Rate(new Span(10, 20), 0.1);
//add Initialize
emitter.addInitialize(new Radius(1, 12));
emitter.addInitialize(new Life(2, 4));
emitter.addInitialize(new Velocity(3, new Span(0, 360), "polar"));
//add Behaviour
emitter.addBehaviour(new Color("ff0000", "random"));
emitter.addBehaviour(new Alpha(1, 0));
//set emitter position
emitter.p.x = canvas.width / 2;
emitter.p.y = canvas.height / 2;
emitter.emit(5);
//add emitter to the proton
proton.addEmitter(emitter);
// add canvas renderer
const renderer = new CanvasRenderer(canvas);
proton.addRenderer(renderer);Pixi.js v8 introduced several breaking changes to its API, particularly in the Graphics API. Proton Engine 7.2.0+ fully supports Pixi.js v8 with a new, compatible PixiRenderer.
// Create a Pixi.js v8 application (using async initialization)
const app = new PIXI.Application();
(async function() {
// Initialize the Pixi app
await app.init({
resizeTo: window,
background: '#000',
antialias: true
});
document.body.appendChild(app.canvas);
// Create a Proton instance
// When using in browser with script tags, make sure to include proton.web.js
const proton = new Proton();
// Create an emitter
const emitter = new Proton.Emitter();
// Configure your emitter...
// Add the Pixi.js renderer to Proton
const renderer = new Proton.PixiRenderer(app.stage);
proton.addRenderer(renderer);
// Start the emitter
emitter.emit();
proton.addEmitter(emitter);
// Update Proton in the Pixi.js animation loop
app.ticker.add(() => {
proton.update();
});
})();Check out a complete example in example/pixiv8.html.
-
Proton.Span(orProton.getSpan) is a very important concept of the Proton engine, it's everywhere. If you understand its usage, you can create almost any desired effect! -
If you want to create wind, rain, or snow, etc, you can use the
emitter.preEmitmethod to pre-render the scene. -
Use
Proton.BodyandProton.Colorat the same time. I suggest you'd better use theWebGLRenderernotCanvasRenderer. -
Added
Proton.Cyclonebehavior, you can make vortex effects with Cyclone. Demo please check here. -
proton.fpsIn modern browsers, if the FPS exceeds 60 and you want to maintain a stable 60 FPS, you need to setproton.fps = 60. You can set this property when the game engine has fixed fps or some browsers have a higher refresh rate. -
Use Euler integration calculation is more accurate (default false)
Proton.USE_CLOCK = false or true;.
Proton has now been upgraded to the v4 version. Performance has been greatly improved and api also has some improvements. For more details, please check here.
node is a dependency, use terminal to install it with:
git clone git://github.com/drawcall/Proton.git
...
npm install
npm run buildAnd run example
npm start
//vist http://localhost:3001/example/Detailed changes for each release are documented in the release notes.
Proton is released under the MIT License. http://www.opensource.org/licenses/mit-license
