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π« rafswid@me.com
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I am a graduate from Makers Academy who takes pride in expanding their understanding of all things tech. I've been exposed to coding before Makers at my previous job, and I've really enjoyed retraining as a Software Engineer.
I've learnt to build web apps in an agile team with programming languages such as Javascript, HTML, CSS, and Ruby. I'm using frameworks/libraries such as React, Next.js, Rails, Node, and Express.
I've discovered I really enjoy working with other people and making things that I am proud of. I've been fascinated by technology since I can remember and I'm excited to see where this coding journey takes me, and where the industry goes from here.
Jan β‘οΈ April 2021
Makers is a full-time intensive Software/Web Development course.
Over the course we covered:
- Languages such as Javascript, Ruby, HTML, CSS
- Databases (PostgreSQL)
- Testing Frameworks (Jasmine, Rspec, Mocha, Jest)
- Concepts such as OOP, TDD, MVP, Domain Modelling, MVC
- Frameworks/Libraries such as React, Jquery, Ruby On Rails, NodeJS
- Integrating APIs into our apps.
- How to work effectively in an agile team.
- Version control with git / github
| Name | Description | Tech/tools |
|---|---|---|
| FPL Team Builder | A webapp which is a team-builder for your fantasy football team. | React, Next.js, Node.js |
| Slopify | An app which provides the user with their listening data of favourite artists and tracks | JS, Node, JQuery |
| Acebook App | An app that replicates Facebook at a basic level! | Ruby On Rails, HTML, JS, CSS |
| GitHub Language | An app which uses the GitHub API to calculate / guess the favourite languages of a given GitHub user, and provides them with basic analytics. | Javascript, Node.js, HTML, CSS |
| Chitterπ¦ | A replica of twitter, with basic CRUD functionality | Ruby, JS, HTML, CSS |
Inploi π» (August 2022 to Sept 2022) Intern
- London-based tech startup.
- Inploi facilitates online talent attraction. They have a suite of SaaS products which help leading brands to attract, engage, and convert job seekers, with extensive data and reporting underpinning their solutions.
- Clients such as Butlins, Wagamamas.
Coding Projects π» (Jan 2022 to present) These are a set of projects Iβve been engineering, some in a team and some by myself, for fun but also to expand my understanding and skills.
Lifesearch (June 2021 to August 2021) Podcast Editor π€
Santi - Feature Film π₯ (June 2021 to August 2021) Sound Designer
- Head of sound department on a Colombia-British film collaboration.
Makers (Jan 2021 to April 2021)
Global Returns Project π (September 2020 to December 2020) Video Producer, Director
- Directing and producing a series of informative, promotional videos for the Global Returns Project.
- The project works with financial institutions to convince people with savings & investments to give 0.25% of their total savings to climate solutions.
Calculus8 π» (Jan 2020 to July 2020) Sound Engineer
- Creating 3D AR immersive audio production tools for musicians / music creators.
- The product: Musicians/producers could mix audio using an augmented reality spatial audio mixing tool in 3D object-based audio.
- Working in an agile team with software engineers & musicians to deliver on user requirements.
- Liaised with potential clients to promote the idea of using 3D audio for music tracks, and to create music using 3D audio software.
- The company was the commercial arm of a 5 year research project funded by InnovateUk and the BBC (S3A).
- Our team secured funding for an extra InnovateUK grant for tech startups.
During my time at Calculus8, I had to convey to potential clients/colleagues the use and adaptability of 3D audio. I had to thoroughly study the current technologies on the market, the complex engineering and research behind the software that allowed musicians/users to create 3D audio, and the innovations this technology brings. I commicated how 3D audio worked in the most understandable terms for a number of the company's stakeholders, and what the software had to offer.
I've always enjoyed working on projects that test my capabilities with finding solutions to problems. Most of my time spent at University and working on sound projects involved finding solutions to practical problems that recording and sound capture brought up. For example, during preproduction for a feature film, I had to draw up a minute-by-minute plan of when and how we were to record the dialogue for all the characters on set. This involved a full timeline for the movement of each character and at what volume they spoke. Where sound production involves practical problem solving, software development is digital problem solving, and my time spent retraining as a Junior Dev has only set in stone the desire to improve my problem solving skills.
During my time at previous jobs and especially Makers, I have learnt that I am capable of taking on new concepts and ideas and that I can keep pace in my environment. After learning a large amount in a very short space of time I now feel like I'm suited to a place in a fast-changing tech industry. Aside from Makers, at my previous job I had to demonstrate the knowledge of how 3D audio worked to the company's various stakeholders, and I had to pick up the concepts behind the 5 year long s3a research project that the company was founded from.
- Music Technology BAhons (2.1)
- Studiocraft (Music Production)
- Sound Design (for Film & Animation)
- Sound Engineering & Acoustics
- Dissertation (1st)
- Qualified Ski Instructor with CSIA Level 2 (2016)
- Grade 8 Acoustic Guitar RGA
- Fluent Spanish
- Qualified BSAC Ocean Diver
- Surfing πβ
- Windsurfing π
- Playing live music πΈ
- Skiing β·οΈ