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Generated 'shaders.zig' relative path to shaders is missing escape characters #4

@foxnne

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@foxnne

I can try to take a look at this when I get time and see if I can PR but just wanted to drop a reminder.

The generated 'shaders.zig' file when compiling shaders produces a relative path that has invalid separators on Windows (needs to include a double slash).

Looks like the issue may be here?

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