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GDMaim is a GDScript obfuscation plugin for the Godot Engine.
A powerful validation plugin for Godot that catches errors before they reach runtime.
N64 Game-Engine and Editor using libdragon & tiny3d
Visual editor for branching dialogue in Godot. Localization ready.
A collection of tools for AI Behaviour in the Godot 4 Game Engine!
Godot Unit Test. Unit testing tool for Godot Game Engine.
Embedded unit testing framework for Godot 4 supporting GDScript and C#. Features test-driven development, embedded test inspector, extensive assertions, mocking, scene testing.
The source code that accompanies Hands-on Rust: Effective Learning through 2D Game Development and Play by Herbert Wolverson
The Roguelike Toolkit (RLTK), implemented for Rust.
Script Godot objects directly in Lua or create sandboxed LuaStates for modding (Godot 4.4+)
TIC-80 is a fantasy computer for making, playing and sharing tiny games.
Pico GPU is a 300KB memory GPU intended to learn, experiment and have fun with shaders and sound synthesis.
Laigter: automatic normal map generator for sprites!
Transform any color into a full palette by copying the perceptual DNA of Tailwind, Radix, and other design systems
Implementation of pseudo RYB color conversions derived from Johannes Itten's color wheel.
Godot 4 addon for RPG data management such items, inventories, spells, mobs, quests and NPCs.
LimboAI - Behavior Trees and State Machines for Godot 4
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
A companion app for Godot Engine development that lets you quickly manage and launch projects while maintaining per-project editor settings.
Source code for the X Recommendation Algorithm
Independent set of GDScript tools - parser, linter, formatter, and more
A simple event bus implementation with sample(s)