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Basic 2D game engine for XNA targeted for developpers
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plaurin/MonoGameEngine2D
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MonoGameEngine2D As the name state the obvious, I'll stick to features: - Developer focus game engine - 2D tile maps, sprites and hex based grid - Camera controls - Input mapping abstraction - Entities and game logic (WIP) - Debugging tooling: scene navigator, object inspector (WIP) Wishlist: - Audio - Platform agnostic engine so that it could be used not only with XNA - Sheets and Maps designer tool - Maybe network Licensing: MonoGameEngine2D is distributed under the MIT License. See the License.txt file for details. MonoGameEngine2D include a modified version of TiledSharp (https://github.com/marshallward/TiledSharp) which is distributed under the Apache 2.0 License (http://www.apache.org/licenses/LICENSE-2.0.txt) MonoGameEngine2D also use the Zlib.Portable library (http://www.nuget.org/packages/Zlib.Portable/) which is distributed under the Zlib License (http://en.wikipedia.org/wiki/Zlib_License) MonoGameEngine2D also use the Extended WPF Toolkit™ Community Edition (http://wpftoolkit.codeplex.com) which is distributed under the Ms-PL License (http://wpftoolkit.codeplex.com/license)
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