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add gnosis chain with sushiswap, curve, and swapr strategies#187

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amatureApe wants to merge 15 commits intomasterfrom
feat/gnosis
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add gnosis chain with sushiswap, curve, and swapr strategies#187
amatureApe wants to merge 15 commits intomasterfrom
feat/gnosis

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@amatureApe
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address[] memory rewardTokens = ISwaprRewarder(rewarder).getRewardTokens();
for (uint256 i = 0; i > rewardTokens.length; i++) {
uint256 _rewardToken = IERC20(rewardTokens[i]).balanceOf(address(this));
if (rewardRoutes[rewardTokens[i]].length > 1) {
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Include _rewardToken > 0 in this condition

if (swapRoutes[token1].length > 1) {
_swap(swaprRouter, swapRoutes[token1], _toToken1);
if (gno == token0 || gno == token1) {
if (_gno > 0) {
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You can bump up if (_gno > 0) to outside this if/else block to cut down on a line of code


import "../strategy-swapr-base.sol";

contract StrategySwaprCowGnoLp is StrategySwaprFarmBase {
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Special characters such as $ are considered "illegal" in file names. Please remove all of them

_timelock
)
{
swapRoutes[gno] = [swapr, xdai, gno];
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This doesn't work given your Swapr base contract. What happens is that this enters the first if block where it will only swap half of the GNO for COW, leaving the SWAPR untouched during the harvest. I think what you're looking for is:
rewardRoutes[swapr] = [swapr, xdai, gno]

{
rewardRoutes[swapr] = [swapr, xdai, gno];
rewardRoutes[cow] = [cow, gno];
rewardRoutes[gno] = [gno];
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Remove this, it will likely cause the AMM to throw an error.

_timelock
)
{
swapRoutes[gno] = [swapr, xdai, gno];
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see comment above about rewardRoutes[swapr] = [swapr, xdai, gno]

uint256[] memory harvestableAmounts = ISwaprRewarder(rewarder).claimableRewards(address(this));
for (uint256 i = 0; i < harvestableAmounts.length; i++) {
if (harvestableAmounts[i] > 0) {
shouldClaimFirst = true;
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You should add a break; here to pop out of the for loop after you found a claim and save gas.

if (activeRewardsTokens[i] == reward) {
activeRewardsTokens[i] = activeRewardsTokens[activeRewardsTokens.length - 1];
delete activeRewardsTokens[activeRewardsTokens.length - 1];
activeRewardsTokens.pop();
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I don't think you should have to delete the last element of the array AND pop it. Pop implicitly calls delete, so you would be deleting the last two elements of the array. See Pop definition here: https://docs.soliditylang.org/en/v0.5.4/types.html#array-members

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4 participants