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HdrRenderer

Physically-Based HDR Renderer written in Java for Android (targeting Android 5.0). This was a learning project to explore HDR rendering algorithms and refine technical art skills while working as a Technical Artist on Skyforge video game.

Features:

  • PSM Shadows: Shadow mapping
  • SSAO: Screen Space Ambient Occlusion
  • FXAA: Anti-Aliasing technique for smoother visuals
  • Motion Blur: Realistic motion blur for dynamic camera movement
  • Bloom: multipass H/V Gaussian blur filter to interpret HDR brightness.
  • God Rays: Volumetric light scattering
  • Color Grading: Post-processing for cinematic tone adjustment
  • Chromatic Aberration: Subtle fringing effects for a pinch of good camera lens fidelity and realism
  • BRDF with GGX NDF and Kelemen-Szirmay Kalos visibility
  • Custom Screen Space Specular Obscureness technique

Development Period: December 11, 2013 – March 1, 2015

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