- Combat tag
- Normal hitting
- Projectiles (arrows, eggs, snowball, tridents, firework, damaging potions)
- Area effect clouds (atm only damaging lingering potions)
- Primed TNT (when source is available)
- Ender Crystals
- Tag for all negative potions (make configurable, because Turtle potion is mixed)
- Tag for exploding beds and (charged) respawn anchors
- Optimize Ender Crystal algorithm
- Add a timer somewhere (boss bar with TAB? or action bar?)
- Re-structure project (API, Core, Paper)
- Add configurations (messages, actions)
- Add punishment (should probably ignore: server restarts & kicks)
- Events and API
- GitHub Actions
- Ignore invulnerable players (creative, god mode)