DevOps Engineer with 5+ years of experience in CI/CD, Kubernetes, Infrastructure as Code, and Unreal Engine build systems.
I like games, gamedev, observability, and tech in general. Building infrastructure for game studios is fun and challenging.
Interested in solution architecture and system design. I take ownership of my work and see things through. Have had the chance to lead small teams along the way.
CI/CD: TeamCity, Docker, Helm, ArgoCD
Cloud & Infrastructure: GCP, AWS, Kubernetes, Ansible, Terraform, Terragrunt
Observability: VictoriaMetrics, Grafana, Loki, Tempo, Vector, OpenTelemetry
Programming: Python, C++, C#, Go
Version Control: Git, Perforce
Unreal Engine: Horde, BuildGraph, UnrealGameSync, Unsync, Cloud DDC, RoboMerge
Architecture: System design, Microservices, EventStorming
Remote | Relocation: Japan, USA, Sweden