Stars
渲染医生,基于 RenderDoc 的渲染分析工具,以 html 形式展现方便阅读和分享。
KawaiiPhysics : Simple Bone Physics for UnrealEngine 4 & 5
Color Configurations for OpenColorIO
Open-sourced codes for MiniGPT-4 and MiniGPT-v2 (https://minigpt-4.github.io, https://minigpt-v2.github.io/)
A Unity Project used for Learning GPU Driven Terrain Render
Productive, portable, and performant GPU programming in Python.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Getting Started with RTX Ray Tracing
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
by ex-googlers, for ex-googlers - a lookup table of similar tech & services
Master's thesis implementing real-time global illumination method.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
TensorFlow Graphics: Differentiable Graphics Layers for TensorFlow
Microsoft and GitHub Workers Support 996.ICU
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
Scripts to build your own IPsec VPN server, with IPsec/L2TP, Cisco IPsec and IKEv2
Setup a simple IPSec/L2TP VPN Server for Ubuntu and Debian
⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。