Skip to content

Changing Highlighted image is awkward #148

@Crushy

Description

@Crushy

I'm trying to make a multi-purpose button that will display an image of the currently selected level. This means I need to change it's "regular" sprite and the highlight sprite. My code currently looks like this:

LevelPreview.setSpriteImage("IconLevel_" + lvlIndex+ ".png");
LevelPreview.highlightedUVframe = this.levelSelectToolkit.uvRectForFilename("IconLevel_" + lvlIndex+ ".png");

Maybe I'm nitpicking but this doesn't look too healthy. We could argue that UIButtons weren't created for this sort of behaviour but that makes the setSpriteImage method seem a bit useless by itself.

I could submit a patch for UIButtons but I'm sure the problem would manifest itself for other components that use more than one sprite.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions