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I'm trying to make a multi-purpose button that will display an image of the currently selected level. This means I need to change it's "regular" sprite and the highlight sprite. My code currently looks like this:
LevelPreview.setSpriteImage("IconLevel_" + lvlIndex+ ".png");
LevelPreview.highlightedUVframe = this.levelSelectToolkit.uvRectForFilename("IconLevel_" + lvlIndex+ ".png");Maybe I'm nitpicking but this doesn't look too healthy. We could argue that UIButtons weren't created for this sort of behaviour but that makes the setSpriteImage method seem a bit useless by itself.
I could submit a patch for UIButtons but I'm sure the problem would manifest itself for other components that use more than one sprite.
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