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Description
Version/Branch of Dear ImGui:
v1.91.4
Back-ends:
example_win32_directx9
Compiler, OS:
Windows11 + MSVC 2022
Full config/build information:
Dear ImGui 1.91.4 (19140)
--------------------------------
sizeof(size_t): 8, sizeof(ImDrawIdx): 2, sizeof(ImDrawVert): 20
define: __cplusplus=199711
define: _WIN32
define: _WIN64
define: _MSC_VER=1942
define: _MSVC_LANG=201402
define: IMGUI_HAS_VIEWPORT
define: IMGUI_HAS_DOCK
--------------------------------
io.BackendPlatformName: imgui_impl_win32
io.BackendRendererName: imgui_impl_dx9
io.ConfigFlags: 0x00000483
NavEnableKeyboard
NavEnableGamepad
DockingEnable
ViewportsEnable
io.ConfigViewportsNoDecoration
io.ConfigNavCaptureKeyboard
io.ConfigInputTextCursorBlink
io.ConfigWindowsResizeFromEdges
io.ConfigMemoryCompactTimer = 60.0
io.BackendFlags: 0x00001C0E
HasMouseCursors
HasSetMousePos
PlatformHasViewports
HasMouseHoveredViewport
RendererHasVtxOffset
RendererHasViewports
--------------------------------
io.Fonts: 1 fonts, Flags: 0x00000000, TexSize: 512,64
io.DisplaySize: 1264.00,761.00
io.DisplayFramebufferScale: 1.00,1.00
--------------------------------
style.WindowPadding: 8.00,8.00
style.WindowBorderSize: 1.00
style.FramePadding: 4.00,3.00
style.FrameRounding: 0.00
style.FrameBorderSize: 0.00
style.ItemSpacing: 8.00,4.00
style.ItemInnerSpacing: 4.00,4.00
Details:
An InputText inside a table inside the MainMenuBar instantly looses focus.
Buttons are also unresponsive, but MenuItems are working.
The reason I'm using a table in the MainMenuBar is to right align some widgets.
Screenshots/Video:
Minimal, Complete and Verifiable Example code:
In the following code, the "TextInput2" is unresponsive:
ImGui::BeginMainMenuBar();
ImGui::SetNextItemWidth(200);
char buffer1[128] = {};
ImGui::InputTextWithHint("##TextInput1", "TextInput1", buffer1, sizeof(buffer1));
if (ImGui::BeginTable("##TableInMainMenuBar", 1, 0, ImVec2(-1, 0)))
{
ImGui::TableSetupColumn("Col1");
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::SetNextItemWidth(200);
static char buffer2[128] = {};
ImGui::InputTextWithHint("##TextInput2", "TextInput2", buffer2, sizeof(buffer2));
ImGui::EndTable();
}
ImGui::EndMainMenuBar();