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OpenRetroGameEntertainmentEngine - Rewrite

Retro looking "3D" game engine, doom inspired, made using sfml and C++. Im miking it as a hobby project to better learn C++.

This is attemt to rewrite my shitty ass code. Project is inspired by 3DSage doom engine tutorial series.

His chanel : https://www.youtube.com/c/3DSage

Presentation : https://youtu.be/kIx6bQlxqQ0

Dependencies

  • SFML -for main engine
  • Selba Ward -for textured walls rendering
  • jsoncpp -for asset loading and saving
  • boost
  • g++
  • make (very temponary scripts, they are trash)

[ using c++20 standard ]

Compiling editor (or project)

Clone the project

  git clone https://github.com/oDEVU/OpenRetroGameEntertainmentEngine

Go to the project directory

  cd OpenRetroGameEntertainmentEngine/Editor

Make project

  make -B

Start compiled executable

  ./Build/Editor

Roadmap

  • Making working layout system (Currently working on it)

  • Making Editor with it

  • Finally finish 3D part of the Engine

  • Killing my self (Currently working on it)

License

MIT

About

Retro doom like engine with modern liblares.

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