Stars
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
基于puerts的Unity游戏框架,集成fairygui,protobufjs并采用addressables管理资源
基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server!
DukeChiang / DCET
Forked from egametang/ETUnity3D客户端和.Net Core服务器双端框架。DCET新群:1105670843
For developers, who are building real-time data-driven applications, Redis is the preferred, fastest, and most feature-rich cache, data structure server, and document and vector query engine.
微信HOOK、微信机器人 wxhook,数据库解密 微信公众号采集 微信公众号爬虫,企业微信HOOK
A flexible UI framework for Cocos Creator
nirvana2 / 996.ICU
Forked from 996icu/996.ICURepo for counting stars and contributing. Press F to pay respect to glorious developers.
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
Proto Actor - Ultra fast distributed actors for Go, C# and Java/Kotlin
ML.NET is an open source and cross-platform machine learning framework for .NET.
ASP.NET Boilerplate - Web Application Framework
Scut is a free, open source, stable game server framework, which support C#/Python/Lua script, and support Unity3d, Cocos2dx, FlashAir client access.
New sample of ShareSDK for Unity, including ios and android.
This is the repo for Vue 2. For Vue 3, go to https://github.com/vuejs/core
Egret is a brand new open mobile game and application engine which allows you to quickly build mobile games and apps on Android,iOS and Windows.
微信全平台 .NET SDK, Senparc.Weixin for C#,支持 .NET Framework 及 .NET Core、.NET 10.0。已支持微信公众号、小程序、小游戏、微信支付、企业微信/企业号、开放平台、JSSDK、微信周边等全平台。 WeChat SDK for C#.
AssetStudio is an independent tool for exploring, extracting and exporting assets.
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement …
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
