Stars
Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP. Compatible with URP render graph in Unity 6 and above.
Limiter, compressor, convolver, equalizer and auto volume and many other plugins for PipeWire applications
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
UZDoom is a feature centric port for all Doom engine games, based on GZDoom, adding an advanced renderer and powerful scripting capabilities
A large collection of NES accuracy tests on a single NROM cartridge.
Basis is an open-source social framework for VR and Desktop usage.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Toolkit for building, deploying and maintaining an immutable, atomic, btrfs-based system
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Cloud replacement for vacuum robots enabling local-only operation
GoldSrc / Half-Life model & sprite decompiler
A simple runtime contextual menu implementation built using Unity's UI Toolkit.
Rewrite of blender-wiggle with new features and physics
dariusc93 / rust-igd
Forked from sbstp/rust-igdInternet Gateway Device (UPNP) client
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
Adds a type dropdown for SerializeReference fields. Supports custom drawers and UIToolkit.
A SDK to simplify creating character model replacements in Lethal Company
ModelReplacement based custom player mod for Lethal Company that turns players into little critters
Simple and documented config templates to help you get started with NixOS + home-manager + flakes. All the boilerplate you need!
A Unity Editor tool that automatically optimizes selected UI game objects (including Prefabs) to save you time.
Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken




